Stage Scene
The Stage is the display server. This is where all
the action happens. Its single function is to render and control
the puppet actors within a graphics engine. Here's what it does:
- Load a scene description, containing a list of scenery,
puppets, sounds, lights and camera angles in a particular
scene. The puppets are placed in their initial positions in
the world.
- Listen for puppeteering data coming over the network from
the PuppetMaster, interpreting the packets
and translating them into actions on-screen.
- Optionally, record all incoming puppeteering data to a file,
which can (also optionally) be used as a simulated source
of puppeteering data in subsequent run-throughs of the scene.
This allows simple multi-track recording of puppeteering performances.
The Stage is built upon the LithTech game engine,
a powerful and extremely extensible system for real-time interactive
graphics.
Go
here for more extensive (but slightly old) documentation
for The Stage
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