#include <framework.h>
#include <eventHandler.h>
#include <chancfg.h>
#include <string>
#include <renderModeTransition.h>
#include <colorTransition.h>
#include <cullFaceTransition.h>
#include <depthTestTransition.h>
#include <depthWriteTransition.h>
#include <textureTransition.h>
#include <lightTransition.h>
#include <materialTransition.h>
#include <transformTransition.h>
#include <get_rel_pos.h>
#include <boundingSphere.h>
#include <geomSphere.h>
#include <geomNode.h>
#include <notify.h>
#include <directionalLight.h>
#include <renderRelation.h>
#include <camera.h>
#include <frustum.h>
#include <orthoProjection.h>
#include <perspectiveProjection.h>
#include <textNode.h>
#include <physicsManager.h>
#include <particleSystem.h>
#include <emitters.h>
#include <particlefactories.h>
#include <forces.h>
#include <sparkleParticleRenderer.h>
#include <pointParticleRenderer.h>
#include <lineParticleRenderer.h>
#include <geomParticleRenderer.h>
#include <spriteParticleRenderer.h>
#include <particleSystemManager.h>
#include <clockObject.h>
#include <nodePath.h>
#include <pointShapeTransition.h>
#include <texture.h>
#include <texturePool.h>
#include <physicalNode.h>
#include <forceNode.h>
#include <linearEulerIntegrator.h>
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Definition at line 124 of file test_sprite_particles.cxx. |
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Definition at line 127 of file test_sprite_particles.cxx. |
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Definition at line 95 of file test_sprite_particles.cxx. |
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Definition at line 98 of file test_sprite_particles.cxx. |
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Definition at line 74 of file test_sprite_particles.cxx. |
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Definition at line 86 of file test_sprite_particles.cxx. |
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Definition at line 105 of file test_sprite_particles.cxx. Referenced by event_add_particles(). |
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Definition at line 83 of file test_sprite_particles.cxx. |
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Definition at line 133 of file test_sprite_particles.cxx. Referenced by event_add_particles(). |
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Definition at line 90 of file test_sprite_particles.cxx. |
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Definition at line 137 of file test_sprite_particles.cxx. |
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Definition at line 97 of file test_sprite_particles.cxx. |
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Definition at line 293 of file test_sprite_particles.cxx. References EventHandler::add_hook(), event_add_particles(), event_handler, and lights. |
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Definition at line 162 of file test_sprite_particles.cxx. References ParticleSystemManager::do_particles(), PhysicsManager::do_physics(), ClockObject::get_dt(), ClockObject::get_global_clock(), physics_manager, and ps_manager. Referenced by event_add_particles(). |
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Definition at line 300 of file test_sprite_particles.cxx. References define_keys, demo_keys(), framework_main(), TexturePool::load_texture(), and texture. |
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Definition at line 143 of file test_sprite_particles.cxx. |
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Definition at line 144 of file test_sprite_particles.cxx. |