#include <framework.h>#include <eventHandler.h>#include <chancfg.h>#include <string>#include <renderModeTransition.h>#include <colorTransition.h>#include <cullFaceTransition.h>#include <depthTestTransition.h>#include <depthWriteTransition.h>#include <textureTransition.h>#include <lightTransition.h>#include <materialTransition.h>#include <transformTransition.h>#include <get_rel_pos.h>#include <boundingSphere.h>#include <geomSphere.h>#include <geomNode.h>#include <notify.h>#include <directionalLight.h>#include <renderRelation.h>#include <camera.h>#include <frustum.h>#include <orthoProjection.h>#include <perspectiveProjection.h>#include <textNode.h>#include <physicsManager.h>#include <particleSystem.h>#include <emitters.h>#include <particlefactories.h>#include <forces.h>#include <sparkleParticleRenderer.h>#include <pointParticleRenderer.h>#include <lineParticleRenderer.h>#include <geomParticleRenderer.h>#include <spriteParticleRenderer.h>#include <particleSystemManager.h>#include <clockObject.h>#include <nodePath.h>#include <pointShapeTransition.h>#include <texture.h>#include <texturePool.h>#include <physicalNode.h>#include <forceNode.h>#include <linearEulerIntegrator.h>Go to the source code of this file.
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Definition at line 124 of file test_sprite_particles.cxx. |
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Definition at line 127 of file test_sprite_particles.cxx. |
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Definition at line 95 of file test_sprite_particles.cxx. |
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Definition at line 98 of file test_sprite_particles.cxx. |
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Definition at line 75 of file test_sprite_particles.cxx. |
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Definition at line 76 of file test_sprite_particles.cxx. |
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Definition at line 77 of file test_sprite_particles.cxx. |
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Definition at line 71 of file test_sprite_particles.cxx. |
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Definition at line 74 of file test_sprite_particles.cxx. |
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Definition at line 86 of file test_sprite_particles.cxx. |
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Definition at line 105 of file test_sprite_particles.cxx. Referenced by event_add_particles(). |
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Definition at line 83 of file test_sprite_particles.cxx. |
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Definition at line 133 of file test_sprite_particles.cxx. Referenced by event_add_particles(). |
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Definition at line 90 of file test_sprite_particles.cxx. |
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Definition at line 137 of file test_sprite_particles.cxx. |
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Definition at line 97 of file test_sprite_particles.cxx. |
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Definition at line 293 of file test_sprite_particles.cxx. References EventHandler::add_hook(), event_add_particles(), event_handler, and lights. |
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Definition at line 162 of file test_sprite_particles.cxx. References ParticleSystemManager::do_particles(), PhysicsManager::do_physics(), ClockObject::get_dt(), ClockObject::get_global_clock(), physics_manager, and ps_manager. Referenced by event_add_particles(). |
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Definition at line 300 of file test_sprite_particles.cxx. References define_keys, demo_keys(), framework_main(), TexturePool::load_texture(), and texture. |
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Definition at line 143 of file test_sprite_particles.cxx. |
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Definition at line 144 of file test_sprite_particles.cxx. |
1.3