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nodePath.cxx File Reference

#include "nodePath.h"
#include "nodePathCollection.h"
#include "findApproxPath.h"
#include "findApproxLevelEntry.h"
#include "findApproxLevel.h"
#include "config_pgraph.h"
#include "colorAttrib.h"
#include "colorScaleAttrib.h"
#include "cullBinAttrib.h"
#include "textureAttrib.h"
#include "materialAttrib.h"
#include "fogAttrib.h"
#include "renderModeAttrib.h"
#include "cullFaceAttrib.h"
#include "alphaTestAttrib.h"
#include "depthTestAttrib.h"
#include "depthWriteAttrib.h"
#include "billboardEffect.h"
#include "compassEffect.h"
#include "showBoundsEffect.h"
#include "transparencyAttrib.h"
#include "materialPool.h"
#include "look_at.h"
#include "compose_matrix.h"
#include "plist.h"
#include "boundingSphere.h"
#include "geomNode.h"
#include "sceneGraphReducer.h"
#include "textureCollection.h"
#include "globPattern.h"
#include "config_gobj.h"
#include "bamFile.h"
#include "dcast.h"

Go to the source code of this file.

Functions

 CPT (RenderState) NodePath
 CPT (TransformState) NodePath
 PT (Material) NodePath
 PT (BoundingVolume) NodePath


Function Documentation

CPT TransformState   ) 
 

Definition at line 511 of file nodePath.cxx.

References CPT, NodePath::is_empty(), and NodePath::verify_complete().

CPT RenderState   ) 
 

Definition at line 463 of file nodePath.cxx.

References CPT, NodePath::is_empty(), and NodePath::verify_complete().

PT BoundingVolume   ) 
 

Definition at line 2732 of file nodePath.cxx.

PT Material   ) 
 

Definition at line 1811 of file nodePath.cxx.

References DCAST, MaterialAttrib::get_class_type(), MaterialAttrib::get_material(), and NULL.


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