#include "lvec3_ops_src.I"
Go to the source code of this file.
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INLINE_LINMATH | FLOATNAME (LVecBase3) operator *(FLOATTYPE scalar |
INLINE_LINMATH | FLOATNAME (LPoint3) operator *(FLOATTYPE scalar |
INLINE_LINMATH | FLOATNAME (LVector3) operator *(FLOATTYPE scalar |
INLINE_LINMATH FLOATTYPE | dot (const FLOATNAME(LVecBase3)&a, const FLOATNAME(LVecBase3)&b) |
INLINE_LINMATH FLOATTYPE | length (const FLOATNAME(LVector3)&a) |
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Definition at line 29 of file lpoint3_src.h. References CoordinateSystem, cs, CS_default, EXPCL_PANDA, FLOATNAME, FLOATTYPE, INLINE_LINMATH, x, y, z, and zero. |
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Definition at line 138 of file lquaternion_src.cxx. References catan2(), csincos(), decompose_matrix(), FLOATNAME, FLOATTYPE, rad_2_deg(), s, scale, and temp_hpr_fix. |
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