#include "lvec2_ops_src.I"
Go to the source code of this file.
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INLINE_LINMATH | FLOATNAME (LVecBase2) operator *(FLOATTYPE scalar |
INLINE_LINMATH | FLOATNAME (LPoint2) operator *(FLOATTYPE scalar |
INLINE_LINMATH | FLOATNAME (LVector2) operator *(FLOATTYPE scalar |
INLINE_LINMATH FLOATTYPE | dot (const FLOATNAME(LVecBase2)&a, const FLOATNAME(LVecBase2)&b) |
INLINE_LINMATH FLOATTYPE | length (const FLOATNAME(LVector2)&a) |
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Referenced by StaticTextFont::find_character_gsets(), StaticTextFont::find_characters(), PNMFileTypeRegistry::get_type_from_extension(), PT(), and EggGroupNode::recompute_vertex_normals(). |
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Definition at line 24 of file lpoint2_src.h. References EXPCL_PANDA, FLOATNAME, FLOATTYPE, INLINE_LINMATH, x, y, and zero. |
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