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Definition at line 92 of file luse.h.
Referenced by TextNode::apply_attribs_to_vertices(), DXGraphicsStateGuardian8::apply_fog(), GLGraphicsStateGuardian::bind_light(), CRGraphicsStateGuardian::bind_light(), Geom::config(), CPT(), PointParticleRenderer::create_color(), DXGraphicsStateGuardian7::draw_multitri(), DXGraphicsStateGuardian7::draw_point(), DXGraphicsStateGuardian8::draw_sprite(), DXGraphicsStateGuardian7::draw_sprite(), DXGraphicsStateGuardian8::dx_init(), DXGraphicsStateGuardian7::dx_init(), event_add_particles(), event_fkey(), event_L(), event_T(), GeomTristrip::explode(), GeomTrifan::explode(), CollisionSegment::fill_viz_geom(), CollisionRay::fill_viz_geom(), NodePath::get_color(), get_color_indexed(), get_color_nonindexed(), get_color_noop(), issue_color_gl(), GraphicsStateGuardian::issue_light(), GLGraphicsStateGuardian::issue_transformed_color(), CRGraphicsStateGuardian::issue_transformed_color(), issue_transformed_color_gl(), WindowFramework::load_default_model(), Spotlight::make_image(), EggLoader::make_indexed_primitive(), EggLoader::make_nonindexed_primitive(), BuilderPrim::nonindexed_copy(), OutlineShader::OutlineShader(), BuilderBucket::output(), PlanarReflector::PlanarReflector(), SpheretexReflector::pre_apply(), ProjtexShadower::pre_apply(), DXGraphicsStateGuardian7::prepare_texture(), PT(), SpriteParticleRenderer::render(), SparkleParticleRenderer::render(), PointParticleRenderer::render(), LineParticleRenderer::render(), GeomParticleRenderer::render(), RopeNode::render_billboard(), RopeNode::render_thread(), WindowFramework::set_background_type(), Texture::set_border_color(), NodePath::set_color(), PGButton::setup(), WindowFramework::setup_lights(), setup_spotlight(), shader_keys(), SparkleParticleRenderer::SparkleParticleRenderer(), Texture::Texture(), DXGraphicsStateGuardian8::transform_color(), DXGraphicsStateGuardian7::transform_color(), and GeomTransformer::transform_colors(). |