#include "graphicsStateGuardian.h"#include "config_display.h"#include "textureContext.h"#include "renderBuffer.h"#include "colorAttrib.h"#include "colorScaleAttrib.h"#include "lightAttrib.h"#include "textureAttrib.h"#include "renderState.h"#include "depthWriteAttrib.h"#include "colorWriteAttrib.h"#include "clipPlaneAttrib.h"#include "light.h"#include "planeNode.h"#include "ambientLight.h"#include "clockObject.h"#include "pStatTimer.h"#include <algorithm>Go to the source code of this file.
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| CPT (RenderState) GraphicsStateGuardian | |
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Definition at line 556 of file graphicsStateGuardian.cxx. References CPT, RenderState::get_max_priority(), and NULL. |
1.3