#include "graphicsStateGuardian.h"
#include "config_display.h"
#include "textureContext.h"
#include "renderBuffer.h"
#include "colorAttrib.h"
#include "colorScaleAttrib.h"
#include "lightAttrib.h"
#include "textureAttrib.h"
#include "renderState.h"
#include "depthWriteAttrib.h"
#include "colorWriteAttrib.h"
#include "clipPlaneAttrib.h"
#include "light.h"
#include "planeNode.h"
#include "ambientLight.h"
#include "clockObject.h"
#include "pStatTimer.h"
#include <algorithm>
Go to the source code of this file.
Functions | |
CPT (RenderState) GraphicsStateGuardian |
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Definition at line 556 of file graphicsStateGuardian.cxx. References CPT, RenderState::get_max_priority(), and NULL. |