#include "glGraphicsStateGuardian.h"
#include "glSavedFrameBuffer.h"
#include "glTextureContext.h"
#include "glGeomNodeContext.h"
#include "config_glgsg.h"
#include "config_util.h"
#include "displayRegion.h"
#include "renderBuffer.h"
#include "geom.h"
#include "geomIssuer.h"
#include "graphicsWindow.h"
#include "graphicsChannel.h"
#include "lens.h"
#include "perspectiveLens.h"
#include "directionalLight.h"
#include "pointLight.h"
#include "spotlight.h"
#include "planeNode.h"
#include "GL/glu.h"
#include "textureAttrib.h"
#include "lightAttrib.h"
#include "cullFaceAttrib.h"
#include "transparencyAttrib.h"
#include "alphaTestAttrib.h"
#include "depthTestAttrib.h"
#include "depthWriteAttrib.h"
#include "colorWriteAttrib.h"
#include "texMatrixAttrib.h"
#include "materialAttrib.h"
#include "renderModeAttrib.h"
#include "fogAttrib.h"
#include "depthOffsetAttrib.h"
#include "fog.h"
#include "clockObject.h"
#include "string_utils.h"
#include "nodePath.h"
#include "dcast.h"
#include "pvector.h"
#include <algorithm>
Go to the source code of this file.
|
Definition at line 2255 of file glGraphicsStateGuardian.cxx. Referenced by GLGraphicsStateGuardian::issue_alpha_test(), and GLGraphicsStateGuardian::issue_depth_test(). |
|
Definition at line 2751 of file glGraphicsStateGuardian.cxx. References GL_UNSIGNED_BYTE_3_3_2_EXT. Referenced by GLGraphicsStateGuardian::apply_texture_immediate(). |
|
Definition at line 3830 of file glGraphicsStateGuardian.cxx. |
|
|
|
|
|
|
Definition at line 3779 of file glGraphicsStateGuardian.cxx. References buffer, PixelBuffer::depth_buffer(), DisplayRegion::get_pixel_height(), DisplayRegion::get_pixel_width(), RenderBuffer::T_back, and RenderBuffer::T_depth. |
|
Definition at line 131 of file glGraphicsStateGuardian.cxx. Referenced by GLGraphicsStateGuardian::apply_texture_immediate(), CRGraphicsStateGuardian::apply_texture_immediate(), and GLGraphicsStateGuardian::copy_pixel_buffer(). |
|
Definition at line 148 of file glGraphicsStateGuardian.cxx. Referenced by GLGraphicsStateGuardian::apply_texture_immediate(), CRGraphicsStateGuardian::apply_texture_immediate(), and GLGraphicsStateGuardian::copy_pixel_buffer(). |