#include "glGraphicsStateGuardian.h"#include "glSavedFrameBuffer.h"#include "glTextureContext.h"#include "glGeomNodeContext.h"#include "config_glgsg.h"#include "config_util.h"#include "displayRegion.h"#include "renderBuffer.h"#include "geom.h"#include "geomIssuer.h"#include "graphicsWindow.h"#include "graphicsChannel.h"#include "lens.h"#include "perspectiveLens.h"#include "directionalLight.h"#include "pointLight.h"#include "spotlight.h"#include "planeNode.h"#include "GL/glu.h"#include "textureAttrib.h"#include "lightAttrib.h"#include "cullFaceAttrib.h"#include "transparencyAttrib.h"#include "alphaTestAttrib.h"#include "depthTestAttrib.h"#include "depthWriteAttrib.h"#include "colorWriteAttrib.h"#include "texMatrixAttrib.h"#include "materialAttrib.h"#include "renderModeAttrib.h"#include "fogAttrib.h"#include "depthOffsetAttrib.h"#include "fog.h"#include "clockObject.h"#include "string_utils.h"#include "nodePath.h"#include "dcast.h"#include "pvector.h"#include <algorithm>Go to the source code of this file.
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 Definition at line 2255 of file glGraphicsStateGuardian.cxx. Referenced by GLGraphicsStateGuardian::issue_alpha_test(), and GLGraphicsStateGuardian::issue_depth_test(). | 
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 Definition at line 2751 of file glGraphicsStateGuardian.cxx. References GL_UNSIGNED_BYTE_3_3_2_EXT. Referenced by GLGraphicsStateGuardian::apply_texture_immediate(). | 
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 Definition at line 3830 of file glGraphicsStateGuardian.cxx. | 
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 Definition at line 3779 of file glGraphicsStateGuardian.cxx. References buffer, PixelBuffer::depth_buffer(), DisplayRegion::get_pixel_height(), DisplayRegion::get_pixel_width(), RenderBuffer::T_back, and RenderBuffer::T_depth. | 
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 Definition at line 131 of file glGraphicsStateGuardian.cxx. Referenced by GLGraphicsStateGuardian::apply_texture_immediate(), CRGraphicsStateGuardian::apply_texture_immediate(), and GLGraphicsStateGuardian::copy_pixel_buffer(). | 
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 Definition at line 148 of file glGraphicsStateGuardian.cxx. Referenced by GLGraphicsStateGuardian::apply_texture_immediate(), CRGraphicsStateGuardian::apply_texture_immediate(), and GLGraphicsStateGuardian::copy_pixel_buffer(). | 
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1.3