#include "dxgsg8base.h"
#include "texture.h"
#include "textureContext.h"
Go to the source code of this file.
Compounds | |
class | DXTextureContext8 |
Functions | |
HRESULT | ConvertD3DSurftoPixBuf (RECT &SrcRect, IDirect3DSurface8 *pD3DSurf8, PixelBuffer *pixbuf) |
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Definition at line 715 of file dxTextureContext8.cxx. References PixelBuffer::_image, b, D3DERRORSTRING, D3DFormatStr(), g, g_LowByteMask, PixelBuffer::get_component_width(), PixelBuffer::get_image_type(), PixelBuffer::get_num_components(), PixelBuffer::get_xsize(), PixelBuffer::get_ysize(), IS_VALID_PTR, NULL, PointerToArray< unsigned char >::p(), r, RECT_XSIZE, RECT_YSIZE, PixelBuffer::T_unsigned_byte, x, and y. Referenced by DXGraphicsStateGuardian8::copy_pixel_buffer(). |