#include <config_util.h>
#include "boundedObject.h"
#include "config_gobj.h"
#include "drawable.h"
#include "geom.h"
#include "geomprimitives.h"
#include "imageBuffer.h"
#include "material.h"
#include "orthographicLens.h"
#include "matrixLens.h"
#include "perspectiveLens.h"
#include "pixelBuffer.h"
#include "lens.h"
#include "texture.h"
#include "dconfig.h"
#include "string_utils.h"
Go to the source code of this file.
Functions | |
Configure (config_gobj) | |
NotifyCategoryDef (gobj,"") | |
BamTextureMode | parse_texture_mode (const string &mode) |
ConfigureFn (config_gobj) | |
Variables | |
const int | max_texture_dimension = config_gobj.GetInt("max-texture-dimension", -1) |
bool | textures_up_power_2 = false |
bool | textures_down_power_2 = false |
bool | textures_up_square = false |
bool | textures_down_square = false |
bool | keep_texture_ram = config_gobj.GetBool("keep-texture-ram", false) |
bool | keep_geom_ram = config_gobj.GetBool("keep-geom-ram", true) |
bool | retained_mode = config_gobj.GetBool("retained-mode", false) |
BamTextureMode | bam_texture_mode |
const string | fake_texture_image = config_gobj.GetString("fake-texture-image", "") |
const bool | debug_LOD_mode = config_gobj.GetBool("debug-LOD-mode", false) |
const int | select_LOD_number = config_gobj.GetInt("select-LOD-number", -1) |
const int | minimum_LOD_number = config_gobj.GetInt("minimum-LOD-number", 0) |
const float | lod_stress_factor = config_gobj.GetFloat("lod-stress-factor", 1.0f) |
const float | default_near = config_gobj.GetFloat("default-near", 1.0f) |
const float | default_far = config_gobj.GetFloat("default-far", 1000.0f) |
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Definition at line 127 of file config_gobj.cxx. References BTM_basename, BTM_fullpath, BTM_relative, BTM_unchanged, cmp_nocase(), and mode. Referenced by ConfigureFn(). |
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Definition at line 100 of file config_gobj.cxx. Referenced by ConfigureFn(), and ImageBuffer::write_datagram(). |
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Definition at line 109 of file config_gobj.cxx. |
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Definition at line 124 of file config_gobj.cxx. Referenced by Lens::clear(), and Lens::get_default_far(). |
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Definition at line 123 of file config_gobj.cxx. Referenced by Lens::clear(), and Lens::get_default_near(). |
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Definition at line 106 of file config_gobj.cxx. Referenced by TexturePool::ns_has_texture(), and TexturePool::ns_load_texture(). |
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Definition at line 81 of file config_gobj.cxx. |
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Definition at line 76 of file config_gobj.cxx. Referenced by Texture::prepare(). |
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Definition at line 120 of file config_gobj.cxx. |
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Definition at line 46 of file config_gobj.cxx. Referenced by consider_rescale(). |
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Definition at line 118 of file config_gobj.cxx. Referenced by LOD::compute_child(). |
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Definition at line 88 of file config_gobj.cxx. Referenced by NodePath::prepare_scene(). |
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Definition at line 112 of file config_gobj.cxx. Referenced by LOD::compute_child(). |
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Definition at line 56 of file config_gobj.cxx. Referenced by ConfigureFn(). |
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Definition at line 67 of file config_gobj.cxx. Referenced by ConfigureFn(). |
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Definition at line 55 of file config_gobj.cxx. Referenced by ConfigureFn(). |
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Definition at line 66 of file config_gobj.cxx. Referenced by ConfigureFn(). |