#include <spotlightShader.h>
Inheritance diagram for SpotlightShader:
Public Member Functions | |
SpotlightShader (int size=256, float radius=0.7) | |
virtual void | config (void) |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Protected Attributes | |
float | _radius |
Static Private Attributes | |
TypeHandle | _type_handle |
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Definition at line 33 of file spotlightShader.cxx. References _radius, Texture::FT_linear, NULL, PixelBuffer::rgb_buffer(), ProjtexShader::set_texture(), texture, and Texture::WM_clamp. |
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Reimplemented from ProjtexShader. Definition at line 50 of file spotlightShader.cxx. References FrustumShader::_frusta, _radius, Configurable::config(), Spotlight::get_class_type(), FrustumShader::get_num_frusta(), and Spotlight::make_image(). |
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Reimplemented from ProjtexShader. Definition at line 60 of file spotlightShader.h. References ProjtexShader::get_class_type(), and ProjtexShader::init_type(). |
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Reimplemented from ProjtexShader. Definition at line 49 of file spotlightShader.h. Referenced by ConfigureFn(). |
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Reimplemented from ProjtexShader. Definition at line 57 of file spotlightShader.h. References ProjtexShader::get_class_type(). |
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Reimplemented from ProjtexShader. Definition at line 52 of file spotlightShader.h. References ProjtexShader::get_class_type(), ProjtexShader::init_type(), and register_type(). Referenced by ConfigureFn(). |
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Definition at line 45 of file spotlightShader.h. Referenced by config(), and SpotlightShader(). |
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Reimplemented from ProjtexShader. Definition at line 26 of file spotlightShader.cxx. |