#include <glSavedFrameBuffer.h>
Inheritance diagram for GLSavedFrameBuffer:
Public Member Functions | |
INLINE | GLSavedFrameBuffer (const RenderBuffer &buffer, CPT(DisplayRegion) dr) |
INLINE | ~GLSavedFrameBuffer () |
PT (Texture) _back_rgba | |
PT (PixelBuffer) _depth | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Static Private Attributes | |
TypeHandle | _type_handle |
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Reimplemented from SavedFrameBuffer. Definition at line 55 of file glSavedFrameBuffer.h. References SavedFrameBuffer::get_class_type(), and SavedFrameBuffer::init_type(). |
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Reimplemented from SavedFrameBuffer. Definition at line 44 of file glSavedFrameBuffer.h. |
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Reimplemented from SavedFrameBuffer. Definition at line 52 of file glSavedFrameBuffer.h. References SavedFrameBuffer::get_class_type(). |
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Reimplemented from SavedFrameBuffer. Definition at line 47 of file glSavedFrameBuffer.h. References SavedFrameBuffer::get_class_type(), SavedFrameBuffer::init_type(), and register_type(). Referenced by init_libglgsg(). |
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Reimplemented from SavedFrameBuffer. Definition at line 21 of file glSavedFrameBuffer.cxx. |