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CollisionRay Class Reference

#include <collisionRay.h>

Inheritance diagram for CollisionRay:

CollisionSolid TypedWritableReferenceCount BoundedObject TypedWritable ReferenceCount TypedObject List of all members.

Public Member Functions

INLINE CollisionRay (const CollisionRay &copy)
virtual CollisionSolidmake_copy ()
virtual PT (CollisionEntry) test_intersection(const CollisionEn &entry) const
virtual void xform (const LMatrix4f &mat)
virtual LPoint3f get_collision_origin () const
virtual void output (ostream &out) const
INLINE void set_origin (float x, float y, float z)
INLINE const LPoint3f & get_origin () const
INLINE void set_direction (const LVector3f &direction)
INLINE void set_direction (float x, float y, float z)
INLINE const LVector3f & get_direction () const
bool set_from_lens (LensNode *camera, const LPoint2f &point)
INLINE bool set_from_lens (LensNode *camera, float px, float py)
virtual void write_datagram (BamWriter *manager, Datagram &dg)
virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()

Static Public Member Functions

void register_with_read_factory ()
TypeHandle get_class_type ()
void init_type ()

Public Attributes

PUBLISHED __pad1__: INLINE void set_origin(const LPoint3f &origin)

Protected Member Functions

virtual BoundingVolumerecompute_bound ()
virtual void fill_viz_geom ()
void fillin (DatagramIterator &scan, BamReader *manager)

Static Protected Member Functions

TypedWritablemake_from_bam (const FactoryParams &params)

Private Member Functions

INLINE CollisionRay (const LPoint3f &origin, const LVector3f &direction)
INLINE CollisionRay (float ox, float oy, float oz, float dx, float dy, float dz)

Private Attributes

PUBLISHED __pad0__: INLINE CollisionRay()
LPoint3f _origin
LVector3f _direction

Static Private Attributes

TypeHandle _type_handle

Constructor & Destructor Documentation

INLINE CollisionRay::CollisionRay const LPoint3f &  origin,
const LVector3f &  direction
[private]
 

Referenced by make_copy(), and make_from_bam().

INLINE CollisionRay::CollisionRay float  ox,
float  oy,
float  oz,
float  dx,
float  dy,
float  dz
[private]
 

INLINE CollisionRay::CollisionRay const CollisionRay &  copy  ) 
 


Member Function Documentation

void CollisionRay::fill_viz_geom  )  [protected, virtual]
 

Reimplemented from CollisionSolid.

Definition at line 146 of file collisionRay.cxx.

References _direction, _origin, Colorf, G_PER_VERTEX, PointerToArray< int >::push_back(), PointerToArray< Colorf >::push_back(), PointerToArray< Vertexf >::push_back(), PointerToArray< Colorf >::reserve(), PointerToArray< Vertexf >::reserve(), Geom::set_colors(), Geom::set_coords(), Geom::set_lengths(), and Geom::set_num_prims().

void CollisionRay::fillin DatagramIterator scan,
BamReader manager
[protected]
 

Reimplemented from CollisionSolid.

Definition at line 229 of file collisionRay.cxx.

References _direction, _origin, and CollisionSolid::fillin().

Referenced by make_from_bam().

virtual TypeHandle CollisionRay::force_init_type void   )  [inline, virtual]
 

Reimplemented from CollisionSolid.

Definition at line 97 of file collisionRay.h.

References CollisionSolid::get_class_type(), and CollisionSolid::init_type().

TypeHandle CollisionRay::get_class_type void   )  [inline, static]
 

Reimplemented from CollisionSolid.

Definition at line 86 of file collisionRay.h.

Referenced by register_with_read_factory().

LPoint3f CollisionRay::get_collision_origin  )  const [virtual]
 

Implements CollisionSolid.

Definition at line 79 of file collisionRay.cxx.

References get_origin().

INLINE const LVector3f& CollisionRay::get_direction  )  const
 

INLINE const LPoint3f& CollisionRay::get_origin  )  const
 

Referenced by get_collision_origin().

virtual TypeHandle CollisionRay::get_type void   )  const [inline, virtual]
 

Reimplemented from CollisionSolid.

Definition at line 94 of file collisionRay.h.

References CollisionSolid::get_class_type().

void CollisionRay::init_type void   )  [inline, static]
 

Reimplemented from CollisionSolid.

Definition at line 89 of file collisionRay.h.

References CollisionSolid::get_class_type(), CollisionSolid::init_type(), and register_type().

Referenced by init_libcollide().

CollisionSolid * CollisionRay::make_copy  )  [virtual]
 

Implements CollisionSolid.

Definition at line 43 of file collisionRay.cxx.

References CollisionRay().

TypedWritable * CollisionRay::make_from_bam const FactoryParams params  )  [static, protected]
 

Definition at line 210 of file collisionRay.cxx.

References CollisionRay(), fillin(), params, and parse_params().

Referenced by register_with_read_factory().

void CollisionRay::output ostream &  out  )  const [virtual]
 

Definition at line 89 of file collisionRay.cxx.

References _direction, and _origin.

virtual CollisionRay::PT CollisionEntry   )  const [virtual]
 

Reimplemented from CollisionSolid.

BoundingVolume * CollisionRay::recompute_bound  )  [protected, virtual]
 

Reimplemented from BoundedObject.

Definition at line 132 of file collisionRay.cxx.

References _direction, _origin, BoundedObject::recompute_bound(), and BoundedObject::set_bound_ptr().

void CollisionRay::register_with_read_factory  )  [static]
 

Definition at line 184 of file collisionRay.cxx.

References get_class_type(), BamReader::get_factory(), make_from_bam(), and Factory< TypedWritable >::register_factory().

Referenced by init_libcollide().

INLINE void CollisionRay::set_direction float  x,
float  y,
float  z
 

INLINE void CollisionRay::set_direction const LVector3f &  direction  ) 
 

INLINE bool CollisionRay::set_from_lens LensNode camera,
float  px,
float  py
 

bool CollisionRay::set_from_lens LensNode camera,
const LPoint2f &  point
 

Definition at line 106 of file collisionRay.cxx.

References _direction, _origin, Lens::extrude(), LensNode::get_lens(), BoundedObject::mark_bound_stale(), and CollisionSolid::mark_viz_stale().

INLINE void CollisionRay::set_origin float  x,
float  y,
float  z
 

void CollisionRay::write_datagram BamWriter manager,
Datagram dg
[virtual]
 

Reimplemented from CollisionSolid.

Definition at line 195 of file collisionRay.cxx.

References _direction, _origin, and CollisionSolid::write_datagram().

void CollisionRay::xform const LMatrix4f &  mat  )  [virtual]
 

Implements CollisionSolid.

Definition at line 63 of file collisionRay.cxx.

References _direction, _origin, BoundedObject::mark_bound_stale(), and CollisionSolid::mark_viz_stale().


Member Data Documentation

PUBLISHED CollisionRay::__pad0__ [private]
 

Reimplemented from CollisionSolid.

Definition at line 38 of file collisionRay.h.

PUBLISHED CollisionRay::__pad1__
 

Reimplemented from CollisionSolid.

Definition at line 56 of file collisionRay.h.

LVector3f CollisionRay::_direction [private]
 

Definition at line 75 of file collisionRay.h.

Referenced by fill_viz_geom(), fillin(), output(), recompute_bound(), set_from_lens(), write_datagram(), and xform().

LPoint3f CollisionRay::_origin [private]
 

Definition at line 74 of file collisionRay.h.

Referenced by fill_viz_geom(), fillin(), output(), recompute_bound(), set_from_lens(), write_datagram(), and xform().

TypeHandle CollisionRay::_type_handle [static, private]
 

Reimplemented from CollisionSolid.

Definition at line 34 of file collisionRay.cxx.


The documentation for this class was generated from the following files:
Generated on Fri Apr 18 00:11:37 2003 for Panda by doxygen1.3