00001 // Filename: mayaToEgg.h 00002 // Created by: drose (15Feb00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef MAYATOEGG_H 00020 #define MAYATOEGG_H 00021 00022 #include "pandatoolbase.h" 00023 #include "somethingToEgg.h" 00024 #include "mayaToEggConverter.h" 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Class : MayaToEgg 00028 // Description : 00029 //////////////////////////////////////////////////////////////////// 00030 class MayaToEgg : public SomethingToEgg { 00031 public: 00032 MayaToEgg(); 00033 00034 void run(); 00035 00036 protected: 00037 static bool dispatch_transform_type(const string &opt, const string &arg, void *var); 00038 00039 int _verbose; 00040 bool _polygon_output; 00041 double _polygon_tolerance; 00042 MayaToEggConverter::TransformType _transform_type; 00043 }; 00044 00045 #endif