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pandatool/src/eggcharbase/eggComponentData.h

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00001 // Filename: eggComponentData.h
00002 // Created by:  drose (26Feb01)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef EGGCOMPONENTDATA_H
00020 #define EGGCOMPONENTDATA_H
00021 
00022 #include "pandatoolbase.h"
00023 
00024 #include "namable.h"
00025 
00026 class EggCharacterCollection;
00027 class EggCharacterData;
00028 class EggBackPointer;
00029 class EggObject;
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //       Class : EggComponentData
00033 // Description : This is the base class of both EggJointData and
00034 //               EggSliderData.  It represents a single component of a
00035 //               character, either a joint or a slider, along with
00036 //               back pointers to the references to this component in
00037 //               all model and animation egg files read.
00038 ////////////////////////////////////////////////////////////////////
00039 class EggComponentData : public Namable {
00040 public:
00041   EggComponentData(EggCharacterCollection *collection,
00042                    EggCharacterData *char_data);
00043   virtual ~EggComponentData();
00044 
00045   void add_name(const string &name);
00046   bool matches_name(const string &name) const;
00047 
00048   virtual void add_back_pointer(int model_index, EggObject *egg_object)=0;
00049   virtual void write(ostream &out, int indent_level = 0) const=0;
00050 
00051   INLINE int get_num_models() const;
00052   INLINE bool has_model(int model_index) const;
00053   INLINE EggBackPointer *get_model(int model_index) const;
00054   void set_model(int model_index, EggBackPointer *back);
00055 
00056 protected:
00057 
00058   // This points back to all the egg structures that reference this
00059   // particular table or slider.
00060   typedef pvector<EggBackPointer *> BackPointers;
00061   BackPointers _back_pointers;
00062 
00063 
00064   EggCharacterCollection *_collection;
00065   EggCharacterData *_char_data;
00066 };
00067 
00068 #include "eggComponentData.I"
00069 
00070 #endif
00071 
00072 

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