| _color | MayaShader | |
| _name | Namable | [protected] |
| _transparency | MayaShader | |
| _type_handle | Namable | [protected, static] |
| clear_name() | Namable | |
| get_class_type() | Namable | [static] |
| get_name() const | Namable | |
| get_rgba() const | MayaShader | |
| has_name() const | Namable | |
| init_type() | Namable | [static] |
| MayaShader(MObject engine) | MayaShader | |
| Namable(const string &initial_name="") | Namable | |
| Namable(const Namable ©) | Namable | |
| operator=(const Namable &other) | Namable | |
| output(ostream &out) const | MayaShader | |
| read_surface_shader(MObject shader) | MayaShader | [private] |
| set_name(const string &name) | Namable | |
| write(ostream &out) const | MayaShader | |
| ~MayaShader() | MayaShader |
1.3