_color | MayaShader | |
_name | Namable | [protected] |
_transparency | MayaShader | |
_type_handle | Namable | [protected, static] |
clear_name() | Namable | |
get_class_type() | Namable | [static] |
get_name() const | Namable | |
get_rgba() const | MayaShader | |
has_name() const | Namable | |
init_type() | Namable | [static] |
MayaShader(MObject engine) | MayaShader | |
Namable(const string &initial_name="") | Namable | |
Namable(const Namable ©) | Namable | |
operator=(const Namable &other) | Namable | |
output(ostream &out) const | MayaShader | |
read_surface_shader(MObject shader) | MayaShader | [private] |
set_name(const string &name) | Namable | |
write(ostream &out) const | MayaShader | |
~MayaShader() | MayaShader |