00001 // Filename: texMatrixAttrib.I 00002 // Created by: drose (14Mar02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 00020 //////////////////////////////////////////////////////////////////// 00021 // Function: TexMatrixAttrib::Constructor 00022 // Access: Private 00023 // Description: Use TexMatrixAttrib::make() to construct a new 00024 // TexMatrixAttrib object. 00025 //////////////////////////////////////////////////////////////////// 00026 INLINE TexMatrixAttrib:: 00027 TexMatrixAttrib(const LMatrix4f &mat) : 00028 _mat(mat) 00029 { 00030 } 00031 00032 //////////////////////////////////////////////////////////////////// 00033 // Function: TexMatrixAttrib::get_mat 00034 // Access: Published 00035 // Description: Returns the UV transformation matrix. 00036 //////////////////////////////////////////////////////////////////// 00037 INLINE const LMatrix4f &TexMatrixAttrib:: 00038 get_mat() const { 00039 return _mat; 00040 }