00001 // Filename: pipeline.h 00002 // Created by: drose (21Feb02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef PIPELINE_H 00020 #define PIPELINE_H 00021 00022 #include "pandabase.h" 00023 #include "namable.h" 00024 00025 //////////////////////////////////////////////////////////////////// 00026 // Class : Pipeline 00027 // Description : This class manages a staged pipeline of data, for 00028 // instance the render pipeline, so that each stage of 00029 // the pipeline can simultaneously access different 00030 // copies of the same data. It actually maintains a 00031 // collection of PipelineCycler objects, and manages the 00032 // turning of all of them at once. 00033 // 00034 // There is one default Pipeline object, the render 00035 // pipeline. Other specialty pipelines may be created 00036 // as needed. 00037 //////////////////////////////////////////////////////////////////// 00038 class EXPCL_PANDA Pipeline : public Namable { 00039 public: 00040 Pipeline(const string &name); 00041 virtual ~Pipeline(); 00042 00043 INLINE static Pipeline *get_render_pipeline(); 00044 00045 virtual void cycle(); 00046 00047 private: 00048 static void make_render_pipeline(); 00049 static Pipeline *_render_pipeline; 00050 }; 00051 00052 #include "pipeline.I" 00053 00054 #endif 00055