#include <pandabase.h>
#include <typedWritableReferenceCount.h>
#include <luse.h>
#include "material.I"
Go to the source code of this file.
Compounds | |
class | Material |
Defines the way an object appears in the presence of lighting. More... | |
Functions | |
ostream & | operator<< (ostream &out, const Material &m) |
Definition in file material.h.
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Definition at line 133 of file material.h. |