00001 // Filename: lvector4_src.h 00002 // Created by: drose (08Mar00) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 //////////////////////////////////////////////////////////////////// 00020 // Class : LVector4 00021 // Description : This is a four-component vector distance. 00022 //////////////////////////////////////////////////////////////////// 00023 class EXPCL_PANDA FLOATNAME(LVector4) : public FLOATNAME(LVecBase4) { 00024 PUBLISHED: 00025 INLINE_LINMATH FLOATNAME(LVector4)(); 00026 INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©); 00027 INLINE_LINMATH FLOATNAME(LVector4) &operator = (const FLOATNAME(LVecBase4) ©); 00028 INLINE_LINMATH FLOATNAME(LVector4) &operator = (FLOATTYPE fill_value); 00029 INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE fill_value); 00030 INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); 00031 00032 INLINE_LINMATH static const FLOATNAME(LVector4) &zero(); 00033 INLINE_LINMATH static const FLOATNAME(LVector4) &unit_x(); 00034 INLINE_LINMATH static const FLOATNAME(LVector4) &unit_y(); 00035 INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z(); 00036 INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w(); 00037 00038 INLINE_LINMATH FLOATNAME(LVector4) operator - () const; 00039 00040 INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const; 00041 INLINE_LINMATH FLOATNAME(LVector4) operator + (const FLOATNAME(LVector4) &other) const; 00042 00043 INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const; 00044 INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LVector4) &other) const; 00045 00046 INLINE_LINMATH FLOATTYPE length() const; 00047 INLINE_LINMATH FLOATTYPE length_squared() const; 00048 INLINE_LINMATH bool normalize(); 00049 INLINE_LINMATH FLOATNAME(LVector4) operator * (FLOATTYPE scalar) const; 00050 INLINE_LINMATH FLOATNAME(LVector4) operator / (FLOATTYPE scalar) const; 00051 00052 public: 00053 static TypeHandle get_class_type() { 00054 return _type_handle; 00055 } 00056 static void init_type(); 00057 00058 private: 00059 static TypeHandle _type_handle; 00060 }; 00061 00062 #include "lvector4_src.I"