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INLINE_LINMATH | FLOATNAME (LVecBase4) operator *(FLOATTYPE scalar |
This is the base class for all three-component vectors and points. | |
INLINE_LINMATH | FLOATNAME (LPoint4) operator *(FLOATTYPE scalar |
This is a four-component point in space. | |
INLINE_LINMATH | FLOATNAME (LVector4) operator *(FLOATTYPE scalar |
Returns a normalized vector from the given vector. | |
INLINE_LINMATH FLOATTYPE | dot (const FLOATNAME(LVecBase4)&a, const FLOATNAME(LVecBase4)&b) |
INLINE_LINMATH FLOATTYPE | length (const FLOATNAME(LVector4)&a) |
Definition in file lvec4_ops_src.I.
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Definition at line 63 of file lvec4_ops_src.I. Referenced by CollisionSphere::fill_viz_geom(), MesherStrip< PrimType >::is_coplanar_with(), and LOD::xform(). |
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Returns a normalized vector from the given vector. Returns true if the vector was normalized, false if it was a zero-length vector. |
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This is a four-component point in space.
Definition at line 63 of file lcast_to_src.I. References FLOATNAME2, and INLINE_LINMATH. |
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This is the base class for all three-component vectors and points. The remaining elements occupy the next positions consecutively in memory. |
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Definition at line 75 of file lvec4_ops_src.I. Referenced by herc_idle(), and CollisionSphere::test_intersection(). |