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panda/src/linmath/lvector2_src.h

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00001 // Filename: lvector2_src.h
00002 // Created by:  drose (08Mar00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 ////////////////////////////////////////////////////////////////////
00020 //       Class : LVector2
00021 // Description : This is a two-component vector offset.
00022 ////////////////////////////////////////////////////////////////////
00023 class EXPCL_PANDA FLOATNAME(LVector2) : public FLOATNAME(LVecBase2) {
00024 PUBLISHED:
00025   INLINE_LINMATH FLOATNAME(LVector2)();
00026   INLINE_LINMATH FLOATNAME(LVector2)(const FLOATNAME(LVecBase2) &copy);
00027   INLINE_LINMATH FLOATNAME(LVector2) &operator = (const FLOATNAME(LVecBase2) &copy);
00028   INLINE_LINMATH FLOATNAME(LVector2) &operator = (FLOATTYPE fill_value);
00029   INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE fill_value);
00030   INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE x, FLOATTYPE y);
00031 
00032   INLINE_LINMATH static const FLOATNAME(LVector2) &zero();
00033   INLINE_LINMATH static const FLOATNAME(LVector2) &unit_x();
00034   INLINE_LINMATH static const FLOATNAME(LVector2) &unit_y();
00035 
00036   INLINE_LINMATH FLOATNAME(LVector2) operator - () const;
00037 
00038   INLINE_LINMATH FLOATNAME(LVecBase2) operator + (const FLOATNAME(LVecBase2) &other) const;
00039   INLINE_LINMATH FLOATNAME(LVector2) operator + (const FLOATNAME(LVector2) &other) const;
00040 
00041   INLINE_LINMATH FLOATNAME(LVecBase2) operator - (const FLOATNAME(LVecBase2) &other) const;
00042   INLINE_LINMATH FLOATNAME(LVector2) operator - (const FLOATNAME(LVector2) &other) const;
00043 
00044   INLINE_LINMATH FLOATTYPE length() const;
00045   INLINE_LINMATH FLOATTYPE length_squared() const;
00046   INLINE_LINMATH bool normalize();
00047   INLINE_LINMATH FLOATNAME(LVector2) operator * (FLOATTYPE scalar) const;
00048   INLINE_LINMATH FLOATNAME(LVector2) operator / (FLOATTYPE scalar) const;
00049 
00050 public:
00051   static TypeHandle get_class_type() {
00052     return _type_handle;
00053   }
00054   static void init_type();
00055 
00056 private:
00057   static TypeHandle _type_handle;
00058 };
00059 
00060 #include "lvector2_src.I"

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