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panda/src/linmath/lvecBase2_src.h

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00001 // Filename: lvecBase2_src.h
00002 // Created by:  drose (08Mar00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 //typedef struct {FLOATTYPE _0, _1} FLOATNAME(data);
00020 
00021 
00022 ////////////////////////////////////////////////////////////////////
00023 //       Class : LVecBase2
00024 // Description : This is the base class for all two-component
00025 //               vectors and points.
00026 ////////////////////////////////////////////////////////////////////
00027 class EXPCL_PANDA FLOATNAME(LVecBase2) {
00028 PUBLISHED:
00029   typedef const FLOATTYPE *iterator;
00030   typedef const FLOATTYPE *const_iterator;
00031 
00032   INLINE_LINMATH FLOATNAME(LVecBase2)();
00033   INLINE_LINMATH FLOATNAME(LVecBase2)(const FLOATNAME(LVecBase2) &copy);
00034   INLINE_LINMATH FLOATNAME(LVecBase2) &operator = (const FLOATNAME(LVecBase2) &copy);
00035   INLINE_LINMATH FLOATNAME(LVecBase2) &operator = (FLOATTYPE fill_value);
00036   INLINE_LINMATH FLOATNAME(LVecBase2)(FLOATTYPE fill_value);
00037   INLINE_LINMATH FLOATNAME(LVecBase2)(FLOATTYPE x, FLOATTYPE y);
00038 
00039   INLINE_LINMATH static const FLOATNAME(LVecBase2) &zero();
00040   INLINE_LINMATH static const FLOATNAME(LVecBase2) &unit_x();
00041   INLINE_LINMATH static const FLOATNAME(LVecBase2) &unit_y();
00042 
00043   INLINE_LINMATH ~FLOATNAME(LVecBase2)();
00044 
00045   INLINE_LINMATH FLOATTYPE operator [](int i) const;
00046   INLINE_LINMATH FLOATTYPE &operator [](int i);
00047 
00048   INLINE_LINMATH bool is_nan() const;
00049 
00050   INLINE_LINMATH FLOATTYPE get_cell(int i) const;
00051   INLINE_LINMATH FLOATTYPE get_x() const;
00052   INLINE_LINMATH FLOATTYPE get_y() const;
00053   INLINE_LINMATH void set_cell(int i, FLOATTYPE value);
00054   INLINE_LINMATH void set_x(FLOATTYPE value);
00055   INLINE_LINMATH void set_y(FLOATTYPE value);
00056 
00057   INLINE_LINMATH const FLOATTYPE *get_data() const;
00058   INLINE_LINMATH int get_num_components() const;
00059 
00060 public:
00061   INLINE_LINMATH iterator begin();
00062   INLINE_LINMATH iterator end();
00063 
00064   INLINE_LINMATH const_iterator begin() const;
00065   INLINE_LINMATH const_iterator end() const;
00066 
00067 PUBLISHED:
00068   INLINE_LINMATH void fill(FLOATTYPE fill_value);
00069   INLINE_LINMATH void set(FLOATTYPE x, FLOATTYPE y);
00070 
00071   INLINE_LINMATH FLOATTYPE dot(const FLOATNAME(LVecBase2) &other) const;
00072 
00073   INLINE_LINMATH bool operator < (const FLOATNAME(LVecBase2) &other) const;
00074   INLINE_LINMATH bool operator == (const FLOATNAME(LVecBase2) &other) const;
00075   INLINE_LINMATH bool operator != (const FLOATNAME(LVecBase2) &other) const;
00076 
00077   INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase2) &other) const;
00078   INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase2) &other,
00079                                 FLOATTYPE threshold) const;
00080 
00081 
00082   INLINE_LINMATH FLOATNAME(LVecBase2) operator - () const;
00083 
00084   INLINE_LINMATH FLOATNAME(LVecBase2)
00085   operator + (const FLOATNAME(LVecBase2) &other) const;
00086   INLINE_LINMATH FLOATNAME(LVecBase2)
00087   operator - (const FLOATNAME(LVecBase2) &other) const;
00088 
00089   INLINE_LINMATH FLOATNAME(LVecBase2) operator * (FLOATTYPE scalar) const;
00090   INLINE_LINMATH FLOATNAME(LVecBase2) operator / (FLOATTYPE scalar) const;
00091 
00092   INLINE_LINMATH void operator += (const FLOATNAME(LVecBase2) &other);
00093   INLINE_LINMATH void operator -= (const FLOATNAME(LVecBase2) &other);
00094 
00095   INLINE_LINMATH void operator *= (FLOATTYPE scalar);
00096   INLINE_LINMATH void operator /= (FLOATTYPE scalar);
00097 
00098   INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase2) &other,
00099                            FLOATTYPE threshold) const;
00100   INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase2) &other) const;
00101 
00102   INLINE_LINMATH void output(ostream &out) const;
00103 
00104 public:
00105   INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen) const;
00106   INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen,
00107                                     FLOATTYPE threshold) const;
00108 
00109 public:
00110    union {
00111         FLOATTYPE data[2];
00112         struct {FLOATTYPE _0, _1;} v;
00113    } _v;
00114 
00115 private:
00116   static const FLOATNAME(LVecBase2) _zero;
00117   static const FLOATNAME(LVecBase2) _unit_x;
00118   static const FLOATNAME(LVecBase2) _unit_y;
00119 
00120 public:
00121   INLINE_LINMATH void write_datagram(Datagram &destination) const;
00122   INLINE_LINMATH void read_datagram(DatagramIterator &source);
00123 
00124 public:
00125   static TypeHandle get_class_type() {
00126     return _type_handle;
00127   }
00128   static void init_type();
00129 
00130 private:
00131   static TypeHandle _type_handle;
00132 };
00133 
00134 
00135 INLINE_LINMATH ostream &operator << (ostream &out, const FLOATNAME(LVecBase2) &vec) {
00136   vec.output(out);
00137   return out;
00138 }
00139 
00140 #include "lvecBase2_src.I"

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