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Functions | |
INLINE_LINMATH | FLOATNAME (LPoint3) |
Returns a zero-length point. | |
INLINE_LINMATH | FLOATNAME (LVecBase3) FLOATNAME(LPoint3) |
Transforms a 3-d vector by the indicated rotation. | |
INLINE_LINMATH | FLOATNAME (LVector3) FLOATNAME(LPoint3) |
This, along with get_angle(), returns the rotation represented by the quaternion as an angle about an arbitrary axis. |
Definition in file lpoint3_src.I.
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This, along with get_angle(), returns the rotation represented by the quaternion as an angle about an arbitrary axis. This returns the axis. Definition at line 204 of file lpoint3_src.I. References FLOATNAME, FLOATTYPE, and INLINE_LINMATH. |
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Transforms a 3-d vector by the indicated rotation. The remaining elements occupy the next positions consecutively in memory. Definition at line 168 of file lpoint3_src.I. References FLOATNAME. |
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Returns a zero-length point. This is always 0, 0, 0 with all of our existing coordinate systems; it's hard to imagine it ever being different. Definition at line 30 of file lpoint3_src.I. References FLOATNAME, and INLINE_LINMATH. |