#include "pandabase.h"#include "displayRegion.h"#include "typedReferenceCount.h"#include "pointerTo.h"#include "pmutex.h"#include "pvector.h"#include "graphicsLayer.I"Go to the source code of this file.
Compounds | |
| class | GraphicsLayer |
| A layer is a collection of non-overlapping DisplayRegions within a Channel that will be rendered together. More... | |
Definition in file graphicsLayer.h.
1.3