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panda/src/display/graphicsLayer.h

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00001 // Filename: graphicsLayer.h
00002 // Created by:  drose (18Apr00)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef GRAPHICSLAYER_H
00020 #define GRAPHICSLAYER_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "displayRegion.h"
00025 #include "typedReferenceCount.h"
00026 #include "pointerTo.h"
00027 #include "pmutex.h"
00028 #include "pvector.h"
00029 
00030 class GraphicsChannel;
00031 class GraphicsWindow;
00032 class GraphicsPipe;
00033 class CullHandler;
00034 
00035 ////////////////////////////////////////////////////////////////////
00036 //       Class : GraphicsLayer
00037 // Description : A layer is a collection of non-overlapping
00038 //               DisplayRegions within a Channel that will be rendered
00039 //               together.  When the channel renders, it will render
00040 //               all of its layers in index number order; each layer
00041 //               may overlap some or all of its DisplayRegions with
00042 //               other layers, and they will be drawn sequentially
00043 //               without clearing the framebuffer between layers.
00044 ////////////////////////////////////////////////////////////////////
00045 class EXPCL_PANDA GraphicsLayer : public TypedReferenceCount {
00046 private:
00047   GraphicsLayer();
00048   GraphicsLayer(GraphicsChannel *channel);
00049 
00050 private:
00051   GraphicsLayer(const GraphicsLayer &copy);
00052   void operator = (const GraphicsLayer &copy);
00053 
00054 PUBLISHED:
00055   virtual ~GraphicsLayer();
00056 
00057   DisplayRegion *make_display_region();
00058   DisplayRegion *make_display_region(float l, float r,
00059                                      float b, float t);
00060 
00061   int get_num_drs() const;
00062   DisplayRegion *get_dr(int index) const;
00063   void remove_dr(int index);
00064   bool remove_dr(DisplayRegion *display_region);
00065 
00066   GraphicsChannel *get_channel() const;
00067   GraphicsWindow *get_window() const;
00068   GraphicsPipe *get_pipe() const;
00069 
00070   void set_active(bool active);
00071   INLINE bool is_active() const;
00072 
00073 public:
00074   void channel_resized(int x, int y);
00075 
00076 private:
00077   void win_display_regions_changed();
00078 
00079   Mutex _lock;
00080   GraphicsChannel *_channel;
00081   bool _is_active;
00082 
00083   typedef pvector< PT(DisplayRegion) > DisplayRegions;
00084   DisplayRegions _display_regions;
00085 
00086 
00087 public:
00088   static TypeHandle get_class_type() {
00089     return _type_handle;
00090   }
00091   static void init_type() {
00092     TypedReferenceCount::init_type();
00093     register_type(_type_handle, "GraphicsLayer",
00094                   TypedReferenceCount::get_class_type());
00095   }
00096   virtual TypeHandle get_type() const {
00097     return get_class_type();
00098   }
00099   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00100 
00101 private:
00102   static TypeHandle _type_handle;
00103 
00104   friend class GraphicsChannel;
00105   friend class GraphicsWindow;
00106   friend class DisplayRegion;
00107 };
00108 
00109 #include "graphicsLayer.I"
00110 
00111 #endif /* GRAPHICSLAYER_H */

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