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panda/src/display/graphicsEngine.I

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00001 // Filename: graphicsEngine.I
00002 // Created by:  drose (24Feb02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: GraphicsEngine::set_auto_flip
00022 //       Access: Published
00023 //  Description: Set this flag true to indicate the GraphicsEngine
00024 //               should automatically cause windows to sync and flip
00025 //               at the end of render_frame().
00026 //
00027 //               This only applies to a single-threaded rendering
00028 //               model.  In the presence of threading, the windows are
00029 //               never auto-flipped, regardless of this flag.
00030 //
00031 //               This only affects the timing of when the flip occurs.
00032 //               If this is true (the default), the flip occurs before
00033 //               render_frame() returns.  If this is false, the flip
00034 //               occurs whenever flip_frame() is called, or at the
00035 //               beginning of the next call to render_frame(), if
00036 //               flip_frame() is never called.
00037 ////////////////////////////////////////////////////////////////////
00038 INLINE void GraphicsEngine::
00039 set_auto_flip(bool auto_flip) {
00040   // We don't bother with the mutex here.  It's just a bool, after
00041   // all.
00042   _auto_flip = auto_flip;
00043 }
00044 
00045 ////////////////////////////////////////////////////////////////////
00046 //     Function: GraphicsEngine::get_auto_flip
00047 //       Access: Published
00048 //  Description: Returns the current setting for the auto-flip flag.
00049 //               See set_auto_flip.
00050 ////////////////////////////////////////////////////////////////////
00051 INLINE bool GraphicsEngine::
00052 get_auto_flip() const {
00053   // We don't bother with the mutex here.  It's just a bool, after
00054   // all.
00055   return _auto_flip;
00056 }
00057 
00058 ////////////////////////////////////////////////////////////////////
00059 //     Function: GraphicsEngine::make_gsg
00060 //       Access: Published
00061 //  Description: Creates a new gsg using the indicated GraphicsPipe
00062 //               and returns it.  The GraphicsEngine does not
00063 //               officially own the pointer to the gsg; but if any
00064 //               windows are created using this GSG, the
00065 //               GraphicsEngine will own the pointers to these
00066 //               windows, which in turn will own the pointer to the
00067 //               GSG.
00068 //
00069 //               There is no explicit way to release a GSG, but it
00070 //               will be destructed when all windows that reference it
00071 //               are destructed, and the draw thread that owns the GSG
00072 //               runs one more time.
00073 //
00074 //               This flavor of make_gsg() uses the default
00075 //               threading model, specified via set_threading_model().
00076 ////////////////////////////////////////////////////////////////////
00077 INLINE PT(GraphicsStateGuardian) GraphicsEngine::
00078 make_gsg(GraphicsPipe *pipe) {
00079   return make_gsg(pipe, get_frame_buffer_properties(), get_threading_model());
00080 }
00081 
00082 
00083 ////////////////////////////////////////////////////////////////////
00084 //     Function: GraphicsEngine::make_window
00085 //       Access: Published
00086 //  Description: Creates a new window using the indicated
00087 //               GraphicsStateGuardian and returns it.  The
00088 //               GraphicsEngine becomes the owner of the window; it
00089 //               will persist at least until remove_window() is called
00090 //               later.
00091 ////////////////////////////////////////////////////////////////////
00092 INLINE GraphicsWindow *GraphicsEngine::
00093 make_window(GraphicsPipe *pipe, GraphicsStateGuardian *gsg) {
00094   return make_window(pipe, gsg, get_threading_model());
00095 }
00096 
00097 ////////////////////////////////////////////////////////////////////
00098 //     Function: GraphicsEngine::close_gsg
00099 //       Access: Published
00100 //  Description: Calls GraphicsPipe::close_gsg() on the indicated pipe
00101 //               and GSG.  This function mainly exists to allow
00102 //               GraphicsEngine::WindowRenderer to call the protected
00103 //               method GraphicsPipe::close_gsg().
00104 ////////////////////////////////////////////////////////////////////
00105 INLINE void GraphicsEngine::
00106 close_gsg(GraphicsPipe *pipe, GraphicsStateGuardian *gsg) {
00107   pipe->close_gsg(gsg);
00108 }

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