00001 // Filename: eggUtilities.h 00002 // Created by: drose (28Jan99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef EGGUTILITIES_H 00020 #define EGGUTILITIES_H 00021 00022 //////////////////////////////////////////////////////////////////// 00023 // 00024 // eggUtilities.h 00025 // 00026 // Handy functions that operate on egg structures, but don't 00027 // necessarily belong in any one class. 00028 // 00029 //////////////////////////////////////////////////////////////////// 00030 00031 #include <pandabase.h> 00032 00033 #include "eggTexture.h" 00034 #include "pt_EggTexture.h" 00035 00036 #include <filename.h> 00037 #include <pointerTo.h> 00038 00039 #include "pset.h" 00040 #include "pmap.h" 00041 00042 class EggNode; 00043 class EggVertex; 00044 00045 typedef pset< PT_EggTexture > EggTextures; 00046 typedef pmap<Filename, EggTextures> EggTextureFilenames; 00047 00048 00049 //////////////////////////////////////////////////////////////////// 00050 // Function: get_textures_by_filename 00051 // Description: Extracts from the egg subgraph beginning at the 00052 // indicated node a set of all the texture objects 00053 // referenced, grouped together by filename. Texture 00054 // objects that share a common filename (but possibly 00055 // differ in other properties) are returned together in 00056 // the same element of the map. 00057 //////////////////////////////////////////////////////////////////// 00058 void 00059 get_textures_by_filename(const EggNode *node, EggTextureFilenames &result); 00060 00061 00062 //////////////////////////////////////////////////////////////////// 00063 // Function: split_vertex 00064 // Description: Splits a vertex into two or more vertices, each an 00065 // exact copy of the original and in the same vertex 00066 // pool. See the more detailed comments in 00067 // eggUtilities.I. 00068 //////////////////////////////////////////////////////////////////// 00069 template<class FunctionObject> 00070 void 00071 split_vertex(EggVertex *vert, const FunctionObject &sequence); 00072 00073 00074 #include "eggUtilities.I" 00075 00076 #endif