#include "pandabase.h"
#include "deferredNodeProperty.h"
#include "eggData.h"
#include "eggTexture.h"
#include "pt_EggTexture.h"
#include "eggGroup.h"
#include "eggMaterial.h"
#include "pt_EggMaterial.h"
#include "texture.h"
#include "pandaNode.h"
#include "pointerTo.h"
#include "builder.h"
#include "lmatrix.h"
#include "indirectCompareTo.h"
#include "textureAttrib.h"
#include "eggTransform3d.h"
Go to the source code of this file.
Compounds | |
class | EggLoader |
Converts an egg data structure, possibly read from an egg file but not necessarily, into a scene graph suitable for rendering. More... | |
class | EggLoader::TextureDef |
Definition in file eggLoader.h.