00001 // Filename: cullBinUnsorted.cxx 00002 // Created by: drose (28Feb02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #include "cullBinUnsorted.h" 00020 #include "cullHandler.h" 00021 #include "graphicsStateGuardianBase.h" 00022 00023 00024 TypeHandle CullBinUnsorted::_type_handle; 00025 00026 //////////////////////////////////////////////////////////////////// 00027 // Function: CullBinUnsorted::Destructor 00028 // Access: Public, Virtual 00029 // Description: 00030 //////////////////////////////////////////////////////////////////// 00031 CullBinUnsorted:: 00032 ~CullBinUnsorted() { 00033 Objects::iterator oi; 00034 for (oi = _objects.begin(); oi != _objects.end(); ++oi) { 00035 CullableObject *object = (*oi); 00036 delete object; 00037 } 00038 } 00039 00040 //////////////////////////////////////////////////////////////////// 00041 // Function: CullBinUnsorted::add_object 00042 // Access: Public, Virtual 00043 // Description: Adds a geom, along with its associated state, to 00044 // the bin for rendering. 00045 //////////////////////////////////////////////////////////////////// 00046 void CullBinUnsorted:: 00047 add_object(CullableObject *object) { 00048 _objects.push_back(object); 00049 } 00050 00051 //////////////////////////////////////////////////////////////////// 00052 // Function: CullBinUnsorted::draw 00053 // Access: Public 00054 // Description: Draws all the objects in the bin, in the appropriate 00055 // order. 00056 //////////////////////////////////////////////////////////////////// 00057 void CullBinUnsorted:: 00058 draw() { 00059 Objects::iterator oi; 00060 for (oi = _objects.begin(); oi != _objects.end(); ++oi) { 00061 CullableObject *object = (*oi); 00062 CullHandler::draw(object, _gsg); 00063 } 00064 } 00065