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panda/src/dxgsg8/config_dxgsg8.h

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00001 // Filename: config_dxgsg.h
00002 // Created by:  drose (06Oct99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef CONFIG_DXGSG8_H
00020 #define CONFIG_DXGSG8_H
00021 
00022 #include "pandabase.h"
00023 #include "notifyCategoryProxy.h"
00024 #include "dxgsg8base.h"
00025 
00026 NotifyCategoryDecl(dxgsg8, EXPCL_PANDADX, EXPTP_PANDADX);
00027 NotifyCategoryDecl(wdxdisplay8, EXPCL_PANDADX, EXPTP_PANDADX);
00028 
00029 extern bool dx_full_screen;
00030 extern bool dx_sync_video;
00031 extern bool dx_cull_traversal;
00032 extern bool dx_show_fps_meter;
00033 extern bool dx_no_vertex_fog;
00034 extern bool dx_show_cursor_watermark;
00035 extern bool dx_full_screen_antialiasing;
00036 extern float dx_fps_meter_update_interval;
00037 extern bool dx_auto_normalize_lighting;
00038 extern bool dx_use_rangebased_fog;
00039 extern const bool link_tristrips;
00040 extern DWORD dx_multisample_antialiasing_level;
00041 extern bool dx_use_triangle_mipgen_filter;
00042 extern bool dx_use_dx_cursor;
00043 
00044 
00045 // debug flags we might want to use in full optimized build
00046 extern bool dx_ignore_mipmaps;
00047 extern bool dx_mipmap_everything;
00048 extern bool dx_show_transforms;
00049 extern bool dx_force_16bpptextures;
00050 extern bool dx_no_dithering;
00051 extern bool dx_force_anisotropic_filtering;
00052 extern bool dx_force_16bpp_zbuffer;
00053 extern bool dx_do_vidmemsize_check;
00054 extern bool dx_preserve_fpu_state;
00055 extern bool dx_pick_best_screenres;
00056 extern int dx_preferred_device_id;
00057 
00058 extern string *pdx_vertexshader_filename;
00059 extern string *pdx_pixelshader_filename;
00060 extern string *pdx_globaltexture_filename;
00061 extern UINT   dx_globaltexture_stagenum;
00062 
00063 #ifndef NDEBUG
00064 extern int dx_force_backface_culling;
00065 #endif
00066 
00067 #ifdef _DEBUG
00068 extern float dx_global_miplevel_bias;
00069 extern bool dx_debug_view_mipmaps;
00070 #endif
00071 
00072 // Ways to implement decals.
00073 enum DXDecalType {
00074   GDT_mask,   // GL 1.0 style, involving three steps and double-draw of polygon
00075   GDT_blend,  // As above, but slower; use blending to disable colorbuffer writes
00076   GDT_offset  // The fastest, using GL 1.1 style glPolygonOffset
00077 };
00078 extern DXDecalType dx_decal_type;
00079 
00080 extern EXPCL_PANDADX void init_libdxgsg8();
00081 
00082 #endif

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