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panda/src/collide/collisionHandlerPusher.h

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00001 // Filename: collisionHandlerPusher.h
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef COLLISIONHANDLERPUSHER_H
00020 #define COLLISIONHANDLERPUSHER_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "collisionHandlerPhysical.h"
00025 
00026 ///////////////////////////////////////////////////////////////////
00027 //       Class : CollisionHandlerPusher
00028 // Description : A specialized kind of CollisionHandler that simply
00029 //               pushes back on things that attempt to move into solid
00030 //               walls.  This is the simplest kind of "real-world"
00031 //               collisions you can have.
00032 ////////////////////////////////////////////////////////////////////
00033 class EXPCL_PANDA CollisionHandlerPusher : public CollisionHandlerPhysical {
00034 PUBLISHED:
00035   CollisionHandlerPusher();
00036   virtual ~CollisionHandlerPusher();
00037 
00038   INLINE void set_horizontal(bool flag);
00039   INLINE bool get_horizontal() const;
00040 
00041 protected:
00042   virtual bool handle_entries();
00043 
00044 private:
00045   bool _horizontal;
00046 
00047 
00048 public:
00049   static TypeHandle get_class_type() {
00050     return _type_handle;
00051   }
00052   static void init_type() {
00053     CollisionHandlerPhysical::init_type();
00054     register_type(_type_handle, "CollisionHandlerPusher",
00055                   CollisionHandlerPhysical::get_class_type());
00056   }
00057   virtual TypeHandle get_type() const {
00058     return get_class_type();
00059   }
00060   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00061 
00062 private:
00063   static TypeHandle _type_handle;
00064 };
00065 
00066 #include "collisionHandlerPusher.I"
00067 
00068 #endif
00069 
00070 
00071 

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