00001 // Filename: collisionHandlerPusher.h 00002 // Created by: drose (16Mar02) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef COLLISIONHANDLERPUSHER_H 00020 #define COLLISIONHANDLERPUSHER_H 00021 00022 #include "pandabase.h" 00023 00024 #include "collisionHandlerPhysical.h" 00025 00026 /////////////////////////////////////////////////////////////////// 00027 // Class : CollisionHandlerPusher 00028 // Description : A specialized kind of CollisionHandler that simply 00029 // pushes back on things that attempt to move into solid 00030 // walls. This is the simplest kind of "real-world" 00031 // collisions you can have. 00032 //////////////////////////////////////////////////////////////////// 00033 class EXPCL_PANDA CollisionHandlerPusher : public CollisionHandlerPhysical { 00034 PUBLISHED: 00035 CollisionHandlerPusher(); 00036 virtual ~CollisionHandlerPusher(); 00037 00038 INLINE void set_horizontal(bool flag); 00039 INLINE bool get_horizontal() const; 00040 00041 protected: 00042 virtual bool handle_entries(); 00043 00044 private: 00045 bool _horizontal; 00046 00047 00048 public: 00049 static TypeHandle get_class_type() { 00050 return _type_handle; 00051 } 00052 static void init_type() { 00053 CollisionHandlerPhysical::init_type(); 00054 register_type(_type_handle, "CollisionHandlerPusher", 00055 CollisionHandlerPhysical::get_class_type()); 00056 } 00057 virtual TypeHandle get_type() const { 00058 return get_class_type(); 00059 } 00060 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00061 00062 private: 00063 static TypeHandle _type_handle; 00064 }; 00065 00066 #include "collisionHandlerPusher.I" 00067 00068 #endif 00069 00070 00071