| _accum_clear_value | GraphicsStateGuardian | [protected] |
| _active_geom_node_pcollector | GraphicsStateGuardian | [static] |
| _active_geom_pcollector | GraphicsStateGuardian | [static] |
| _active_texusage_pcollector | GraphicsStateGuardian | [static] |
| _actual_display_region | GLGraphicsStateGuardian | [protected] |
| _alpha_func | GLGraphicsStateGuardian | [protected] |
| _alpha_func_ref | GLGraphicsStateGuardian | [protected] |
| _alpha_test_enabled | GLGraphicsStateGuardian | [protected] |
| _blend_dest_func | GLGraphicsStateGuardian | [protected] |
| _blend_enabled | GLGraphicsStateGuardian | [protected] |
| _blend_source_func | GLGraphicsStateGuardian | [protected] |
| _buffer_mask | GraphicsStateGuardian | [protected] |
| _clear_accum_alpha | GLGraphicsStateGuardian | [protected] |
| _clear_accum_blue | GLGraphicsStateGuardian | [protected] |
| _clear_accum_green | GLGraphicsStateGuardian | [protected] |
| _clear_accum_red | GLGraphicsStateGuardian | [protected] |
| _clear_buffer_type | GraphicsStateGuardian | [protected] |
| _clear_color_alpha | GLGraphicsStateGuardian | [protected] |
| _clear_color_blue | GLGraphicsStateGuardian | [protected] |
| _clear_color_green | GLGraphicsStateGuardian | [protected] |
| _clear_color_red | GLGraphicsStateGuardian | [protected] |
| _clear_depth | GLGraphicsStateGuardian | [protected] |
| _clear_stencil | GLGraphicsStateGuardian | [protected] |
| _clip_planes_enabled | GraphicsStateGuardian | [protected] |
| _closing_gsg | GraphicsStateGuardian | [protected] |
| _color_blend_mode | GraphicsStateGuardian | [protected] |
| _color_clear_value | GraphicsStateGuardian | [protected] |
| _color_transform_enabled | GraphicsStateGuardian | [protected] |
| _color_write_mode | GraphicsStateGuardian | [protected] |
| _context | glxGraphicsStateGuardian | |
| _coordinate_system | GraphicsStateGuardian | [protected] |
| _current_color_offset | GraphicsStateGuardian | [protected] |
| _current_color_scale | GraphicsStateGuardian | [protected] |
| _current_display_region | GraphicsStateGuardian | [protected] |
| _current_lens | GraphicsStateGuardian | [protected] |
| _current_projection_mat | GLGraphicsStateGuardian | [protected] |
| _decal_level | GLGraphicsStateGuardian | [protected] |
| _depth_clear_value | GraphicsStateGuardian | [protected] |
| _depth_mask | GLGraphicsStateGuardian | [protected] |
| _depth_test_enabled | GLGraphicsStateGuardian | [protected] |
| _display | glxGraphicsStateGuardian | |
| _display_region_stack_level | GraphicsStateGuardian | [protected] |
| _dithering_enabled | GLGraphicsStateGuardian | [protected] |
| _draw_buffer_mode | GLGraphicsStateGuardian | [protected] |
| _draw_primitive_pcollector | GraphicsStateGuardian | [static] |
| _fog_color | GLGraphicsStateGuardian | [protected] |
| _fog_density | GLGraphicsStateGuardian | [protected] |
| _fog_enabled | GLGraphicsStateGuardian | [protected] |
| _fog_end | GLGraphicsStateGuardian | [protected] |
| _fog_mode | GLGraphicsStateGuardian | [protected] |
| _fog_start | GLGraphicsStateGuardian | [protected] |
| _frame_buffer_stack_level | GraphicsStateGuardian | [protected] |
| _frustum_cull_transforms_pcollector | GraphicsStateGuardian | [static] |
| _frustum_cull_volumes_pcollector | GraphicsStateGuardian | [static] |
| _geom_nodes_pcollector | GraphicsStateGuardian | [static] |
| _has_scene_graph_color | GraphicsStateGuardian | [protected] |
| _lens_stack_level | GraphicsStateGuardian | [protected] |
| _lighting_enabled | GraphicsStateGuardian | [protected] |
| _line_smooth_enabled | GLGraphicsStateGuardian | [protected] |
| _line_width | GLGraphicsStateGuardian | [protected] |
| _lmodel_local | GLGraphicsStateGuardian | [protected] |
| _lmodel_twoside | GLGraphicsStateGuardian | [protected] |
| _max_clip_planes | GLGraphicsStateGuardian | [protected] |
| _max_lights | GLGraphicsStateGuardian | [protected] |
| _multisample_alpha_mask_enabled | GLGraphicsStateGuardian | [protected] |
| _multisample_alpha_one_enabled | GLGraphicsStateGuardian | [protected] |
| _multisample_enabled | GLGraphicsStateGuardian | [protected] |
| _needs_reset | GraphicsStateGuardian | [protected] |
| _nodes_pcollector | GraphicsStateGuardian | [static] |
| _normals_enabled | GraphicsStateGuardian | [protected] |
| _pack_alignment | GLGraphicsStateGuardian | [protected] |
| _pass_number | GLGraphicsStateGuardian | [protected] |
| _point_size | GLGraphicsStateGuardian | [protected] |
| _point_smooth_enabled | GLGraphicsStateGuardian | [protected] |
| _polygon_mode | GLGraphicsStateGuardian | [protected] |
| _polygon_offset_enabled | GLGraphicsStateGuardian | [protected] |
| _projection_mat_stack_count | GLGraphicsStateGuardian | [protected] |
| _read_buffer_mode | GLGraphicsStateGuardian | [protected] |
| _render_states_pcollector | GraphicsStateGuardian | [static] |
| _render_states_unused_pcollector | GraphicsStateGuardian | [static] |
| _scene_graph_color | GraphicsStateGuardian | [protected] |
| _scene_graph_color_stale | GraphicsStateGuardian | [protected] |
| _scene_setup | GraphicsStateGuardian | [protected] |
| _scissor_enabled | GLGraphicsStateGuardian | [protected] |
| _scissor_height | GLGraphicsStateGuardian | [protected] |
| _scissor_width | GLGraphicsStateGuardian | [protected] |
| _scissor_x | GLGraphicsStateGuardian | [protected] |
| _scissor_y | GLGraphicsStateGuardian | [protected] |
| _set_state_pcollector | GraphicsStateGuardian | [static] |
| _shade_model_mode | GLGraphicsStateGuardian | [protected] |
| _state | GraphicsStateGuardian | [protected] |
| _state_changes_pcollector | GraphicsStateGuardian | [static] |
| _stencil_clear_value | GraphicsStateGuardian | [protected] |
| _stencil_test_enabled | GLGraphicsStateGuardian | [protected] |
| _texmgrmem_resident_pcollector | GraphicsStateGuardian | [static] |
| _texmgrmem_total_pcollector | GraphicsStateGuardian | [static] |
| _texture_state_pcollector | GraphicsStateGuardian | [static] |
| _texturing_enabled | GLGraphicsStateGuardian | [protected] |
| _total_geom_node_pcollector | GraphicsStateGuardian | [static] |
| _total_geom_pcollector | GraphicsStateGuardian | [static] |
| _total_texmem_pcollector | GraphicsStateGuardian | [static] |
| _total_texusage_pcollector | GraphicsStateGuardian | [static] |
| _transform | GraphicsStateGuardian | [protected] |
| _transform_state_pcollector | GraphicsStateGuardian | [static] |
| _transform_states_pcollector | GraphicsStateGuardian | [static] |
| _transform_states_unused_pcollector | GraphicsStateGuardian | [static] |
| _transparency_mode | GraphicsStateGuardian | [protected] |
| _type_handle | glxGraphicsStateGuardian | [private, static] |
| _unpack_alignment | GLGraphicsStateGuardian | [protected] |
| _used_texmem_pcollector | GraphicsStateGuardian | [static] |
| _vertex_colors_enabled | GraphicsStateGuardian | [protected] |
| _vertices_display_list_pcollector | GLGraphicsStateGuardian | [static] |
| _vertices_other_pcollector | GraphicsStateGuardian | [static] |
| _vertices_pcollector | GraphicsStateGuardian | [static] |
| _vertices_tri_pcollector | GraphicsStateGuardian | [static] |
| _vertices_trifan_pcollector | GraphicsStateGuardian | [static] |
| _vertices_tristrip_pcollector | GraphicsStateGuardian | [static] |
| _viewport_height | GLGraphicsStateGuardian | [protected] |
| _viewport_width | GLGraphicsStateGuardian | [protected] |
| _viewport_x | GLGraphicsStateGuardian | [protected] |
| _viewport_y | GLGraphicsStateGuardian | [protected] |
| _visual | glxGraphicsStateGuardian | |
| add_to_geom_node_record(GeomNodeContext *) | GraphicsStateGuardian | [inline, protected] |
| add_to_geom_record(GeomContext *) | GraphicsStateGuardian | [inline, protected] |
| add_to_texture_record(TextureContext *) | GraphicsStateGuardian | [inline, protected] |
| apply_fog(Fog *fog) | GLGraphicsStateGuardian | |
| apply_material(const Material *material) | GLGraphicsStateGuardian | [virtual] |
| apply_texture(TextureContext *tc) | GLGraphicsStateGuardian | [virtual] |
| apply_texture_immediate(Texture *tex) | GLGraphicsStateGuardian | [protected] |
| begin_bind_clip_planes() | GLGraphicsStateGuardian | [protected, virtual] |
| begin_bind_lights() | GLGraphicsStateGuardian | [protected, virtual] |
| begin_decal_base_first() | GraphicsStateGuardian | [virtual] |
| begin_decal_base_second() | GraphicsStateGuardian | [virtual] |
| begin_decal_nested() | GraphicsStateGuardian | [virtual] |
| begin_frame() | GLGraphicsStateGuardian | [virtual] |
| begin_scene() | GraphicsStateGuardian | [virtual] |
| bind_clip_plane(PlaneNode *plane, int plane_id) | GLGraphicsStateGuardian | [protected, virtual] |
| bind_light(PointLight *light, int light_id) | GLGraphicsStateGuardian | [virtual] |
| bind_light(DirectionalLight *light, int light_id) | GLGraphicsStateGuardian | [virtual] |
| bind_light(Spotlight *light, int light_id) | GLGraphicsStateGuardian | [virtual] |
| bind_texture(TextureContext *tc) | GLGraphicsStateGuardian | [protected] |
| build_phony_mipmap_level(int level, int xsize, int ysize) | GLGraphicsStateGuardian | [protected] |
| build_phony_mipmaps(Texture *tex) | GLGraphicsStateGuardian | [protected] |
| call_glAlphaFunc(GLenum func, GLclampf ref) | GLGraphicsStateGuardian | [inline, protected] |
| call_glBlendFunc(GLenum sfunc, GLenum dfunc) | GLGraphicsStateGuardian | [inline, protected] |
| call_glClearAccum(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | GLGraphicsStateGuardian | [inline, protected] |
| call_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | GLGraphicsStateGuardian | [inline, protected] |
| call_glClearDepth(GLclampd depth) | GLGraphicsStateGuardian | [inline, protected] |
| call_glClearStencil(GLint s) | GLGraphicsStateGuardian | [inline, protected] |
| call_glClipPlane(GLenum plane, const double equation[4]) | GLGraphicsStateGuardian | [inline, protected] |
| call_glCullFace(GLenum mode) | GLGraphicsStateGuardian | [inline, protected] |
| call_glDrawBuffer(GLenum mode) | GLGraphicsStateGuardian | [inline, protected] |
| call_glFogColor(const Colorf &color) | GLGraphicsStateGuardian | [inline, protected] |
| call_glFogDensity(GLfloat density) | GLGraphicsStateGuardian | [inline, protected] |
| call_glFogEnd(GLfloat end) | GLGraphicsStateGuardian | [inline, protected] |
| call_glFogMode(GLint mode) | GLGraphicsStateGuardian | [inline, protected] |
| call_glFogStart(GLfloat start) | GLGraphicsStateGuardian | [inline, protected] |
| call_glLightModelLocal(GLboolean local) | GLGraphicsStateGuardian | [inline, protected] |
| call_glLightModelTwoSide(GLboolean twoside) | GLGraphicsStateGuardian | [inline, protected] |
| call_glLineWidth(GLfloat width) | GLGraphicsStateGuardian | [inline, protected] |
| call_glPointSize(GLfloat size) | GLGraphicsStateGuardian | [inline, protected] |
| call_glPolygonMode(GLenum mode) | GLGraphicsStateGuardian | [inline, protected] |
| call_glReadBuffer(GLenum mode) | GLGraphicsStateGuardian | [inline, protected] |
| call_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | GLGraphicsStateGuardian | [inline, protected] |
| call_glShadeModel(GLenum mode) | GLGraphicsStateGuardian | [inline, protected] |
| call_glStencilFunc(GLenum func, GLint refval, GLuint mask) | GLGraphicsStateGuardian | [inline, protected] |
| call_glStencilOp(GLenum fail, GLenum zfail, GLenum pass) | GLGraphicsStateGuardian | [inline, protected] |
| call_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | GLGraphicsStateGuardian | [inline, protected] |
| clear(ClearableRegion *clearable) | GraphicsStateGuardian | |
| clear(DisplayRegion *dr) | GraphicsStateGuardian | [inline] |
| close_gsg() | GraphicsStateGuardian | [protected, virtual] |
| ColorTransform enum name | GraphicsStateGuardian | [protected] |
| compute_distance_to(const LPoint3f &point) const | GLGraphicsStateGuardian | [virtual] |
| copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr) | GLGraphicsStateGuardian | [virtual] |
| copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb) | GLGraphicsStateGuardian | [virtual] |
| copy_texture(TextureContext *tc, const DisplayRegion *dr) | GLGraphicsStateGuardian | [virtual] |
| copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb) | GLGraphicsStateGuardian | [virtual] |
| CT_offset enum value | GraphicsStateGuardian | [protected] |
| CT_scale enum value | GraphicsStateGuardian | [protected] |
| depth_offset_decals() | GLGraphicsStateGuardian | [virtual] |
| do_clear(const RenderBuffer &buffer) | GLGraphicsStateGuardian | [virtual] |
| draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc) | GLGraphicsStateGuardian | [virtual] |
| draw_line(GeomLine *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_linestrip(GeomLinestrip *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr) | GLGraphicsStateGuardian | [protected] |
| draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb) | GLGraphicsStateGuardian | [protected] |
| draw_point(GeomPoint *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_polygon(GeomPolygon *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_quad(GeomQuad *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_sphere(GeomSphere *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_sprite(GeomSprite *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_texture(TextureContext *tc, const DisplayRegion *dr) | GLGraphicsStateGuardian | [protected] |
| draw_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb) | GLGraphicsStateGuardian | [protected] |
| draw_tri(GeomTri *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_trifan(GeomTrifan *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| draw_tristrip(GeomTristrip *geom, GeomContext *gc) | GLGraphicsStateGuardian | [virtual] |
| dump_state(void) | GLGraphicsStateGuardian | |
| enable_alpha_test(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_blend(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_clip_plane(int plane_id, bool enable) | GLGraphicsStateGuardian | [protected, virtual] |
| enable_clip_planes(bool enable) | GraphicsStateGuardian | [protected, virtual] |
| enable_depth_test(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_fog(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_light(int light_id, bool enable) | GLGraphicsStateGuardian | [protected, virtual] |
| enable_lighting(bool enable) | GLGraphicsStateGuardian | [protected, virtual] |
| enable_line_smooth(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_multisample(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_multisample_alpha_mask(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_multisample_alpha_one(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_normals(bool val) | GraphicsStateGuardian | [inline] |
| enable_point_smooth(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_polygon_offset(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_scissor(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_stencil_test(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| enable_texturing(bool val) | GLGraphicsStateGuardian | [inline, protected] |
| end_bind_clip_planes() | GLGraphicsStateGuardian | [protected, virtual] |
| end_bind_lights() | GLGraphicsStateGuardian | [protected, virtual] |
| end_frame() | GLGraphicsStateGuardian | [virtual] |
| end_scene() | GraphicsStateGuardian | [virtual] |
| finish_decal() | GraphicsStateGuardian | [virtual] |
| force_init_type() | glxGraphicsStateGuardian | [inline, virtual] |
| free_pointers() | GLGraphicsStateGuardian | [protected, virtual] |
| get_class_type() | glxGraphicsStateGuardian | [inline, static] |
| get_clip_plane(int plane_id) const | GraphicsStateGuardian | [inline, protected] |
| get_clip_plane_id(int index) const | GLGraphicsStateGuardian | [inline, protected] |
| get_coordinate_system() const | GraphicsStateGuardian | [inline] |
| get_current_display_region(void) const | GraphicsStateGuardian | [inline] |
| get_current_lens() const | GraphicsStateGuardian | [inline] |
| get_external_image_format(PixelBuffer::Format format) | GLGraphicsStateGuardian | [protected] |
| get_fog_mode_type(Fog::Mode m) const | GLGraphicsStateGuardian | [protected] |
| get_image_type(PixelBuffer::Type type) | GLGraphicsStateGuardian | [protected] |
| get_internal_coordinate_system() const | GLGraphicsStateGuardian | [virtual] |
| get_internal_image_format(PixelBuffer::Format format) | GLGraphicsStateGuardian | [protected] |
| get_light(int light_id) const | GraphicsStateGuardian | [inline, protected] |
| get_light_id(int index) const | GLGraphicsStateGuardian | [inline, protected] |
| get_pipe() const | GraphicsStateGuardian | [inline] |
| get_properties() const | GraphicsStateGuardian | [inline] |
| get_ref_count() const | ReferenceCount | [inline] |
| get_render_buffer(int buffer_type) | GraphicsStateGuardian | |
| get_scene() const | GraphicsStateGuardian | [inline] |
| get_texture_apply_mode_type(TextureApplyAttrib::Mode am) const | GLGraphicsStateGuardian | [protected] |
| get_texture_filter_type(Texture::FilterType ft) | GLGraphicsStateGuardian | [protected] |
| get_texture_wrap_mode(Texture::WrapMode wm) | GLGraphicsStateGuardian | [protected] |
| get_threading_model() const | GraphicsStateGuardian | [inline] |
| get_type() const | glxGraphicsStateGuardian | [inline, virtual] |
| get_type_index() const | TypedObject | [inline] |
| get_unclipped_state() | GraphicsStateGuardian | [protected, static] |
| get_unlit_state() | GraphicsStateGuardian | [protected, static] |
| get_untextured_state() | GLGraphicsStateGuardian | [protected, static] |
| GLGraphicsStateGuardian(const FrameBufferProperties &properties) | GLGraphicsStateGuardian | |
| glxGraphicsStateGuardian(const FrameBufferProperties &properties) | glxGraphicsStateGuardian | |
| GraphicsStateGuardian(const FrameBufferProperties &properties) | GraphicsStateGuardian | |
| init_frame_pstats() | GraphicsStateGuardian | [inline, protected] |
| init_type() | glxGraphicsStateGuardian | [inline, static] |
| is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
| is_of_type(TypeHandle handle) const | TypedObject | [inline] |
| issue_alpha_test(const AlphaTestAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_clip_plane(const ClipPlaneAttrib *attrib) | GraphicsStateGuardian | [virtual] |
| issue_color(const ColorAttrib *attrib) | GraphicsStateGuardian | [virtual] |
| issue_color_blend(const ColorBlendAttrib *attrib) | GraphicsStateGuardian | [virtual] |
| issue_color_scale(const ColorScaleAttrib *attrib) | GraphicsStateGuardian | [virtual] |
| issue_color_write(const ColorWriteAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_cull_face(const CullFaceAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_depth_offset(const DepthOffsetAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_depth_test(const DepthTestAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_depth_write(const DepthWriteAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_fog(const FogAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_light(const LightAttrib *attrib) | GraphicsStateGuardian | [virtual] |
| issue_material(const MaterialAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_render_mode(const RenderModeAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_scene_graph_color() | GLGraphicsStateGuardian | [inline, protected] |
| issue_stencil(const StencilAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
| issue_tex_gen(const TexGenAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
| issue_tex_matrix(const TexMatrixAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_texture(const TextureAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_texture_apply(const TextureApplyAttrib *attrib) | GLGraphicsStateGuardian | [virtual] |
| issue_transform(const TransformState *transform) | GLGraphicsStateGuardian | [virtual] |
| issue_transformed_color(const Colorf &color) const | GLGraphicsStateGuardian | |
| issue_transparency(const TransparencyAttrib *attrib) | GraphicsStateGuardian | [virtual] |
| make_GlGraphicsStateGuardian(const FactoryParams ¶ms) | GLGraphicsStateGuardian | [static] |
| mark_prepared_geom(GeomContext *gc) | GraphicsStateGuardian | [protected] |
| mark_prepared_geom_node(GeomNodeContext *gnc) | GraphicsStateGuardian | [protected] |
| mark_prepared_texture(TextureContext *tc) | GraphicsStateGuardian | [protected] |
| modify_state(const RenderState *state) | GraphicsStateGuardian | [inline] |
| operator=(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
| TypedObject::operator=(const TypedObject ©) | TypedObject | [inline] |
| ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| pop_display_region(DisplayRegionStack &node) | GraphicsStateGuardian | [inline] |
| pop_frame_buffer(FrameBufferStack &node) | GraphicsStateGuardian | [inline] |
| pop_lens(LensStack &stack) | GraphicsStateGuardian | [inline] |
| prepare_display_region() | GLGraphicsStateGuardian | [virtual] |
| prepare_geom(Geom *geom) | GraphicsStateGuardian | [virtual] |
| prepare_geom_node(GeomNode *node) | GLGraphicsStateGuardian | [virtual] |
| prepare_lens() | GLGraphicsStateGuardian | [virtual] |
| prepare_texture(Texture *tex) | GLGraphicsStateGuardian | [virtual] |
| print_gfx_visual() | GLGraphicsStateGuardian | |
| push_display_region(const DisplayRegion *dr) | GraphicsStateGuardian | [inline] |
| push_frame_buffer(const RenderBuffer &buffer, const DisplayRegion *dr) | GraphicsStateGuardian | [inline] |
| push_lens(const Lens *lens) | GraphicsStateGuardian | [inline] |
| record_state_change(TypeHandle) | GraphicsStateGuardian | [inline, protected] |
| ref() const | ReferenceCount | [inline] |
| ReferenceCount() | ReferenceCount | [inline, protected] |
| ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| release_all_geoms() | GraphicsStateGuardian | |
| release_all_textures() | GraphicsStateGuardian | |
| release_geom(GeomContext *gc) | GraphicsStateGuardian | [virtual] |
| release_geom_node(GeomNodeContext *gnc) | GLGraphicsStateGuardian | [virtual] |
| release_texture(TextureContext *tc) | GLGraphicsStateGuardian | [virtual] |
| report_errors(int line, const char *source_file) | GLGraphicsStateGuardian | [inline, static] |
| report_errors_loop(int line, const char *source_file, GLenum error_code) | GLGraphicsStateGuardian | [protected, static] |
| reset() | GLGraphicsStateGuardian | [virtual] |
| reset_if_new() | GraphicsStateGuardian | [inline] |
| restore_frame_buffer(SavedFrameBuffer *frame_buffer) | GLGraphicsStateGuardian | [protected, virtual] |
| save_frame_buffer(const RenderBuffer &buffer, ConstPointerTo< DisplayRegion > dr) | GLGraphicsStateGuardian | [protected, virtual] |
| save_mipmap_images(Texture *tex) | GLGraphicsStateGuardian | [protected] |
| set_ambient_light(const Colorf &color) | GLGraphicsStateGuardian | [protected, virtual] |
| set_blend_mode(ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode) | GLGraphicsStateGuardian | [protected, virtual] |
| set_color_clear_value(const Colorf &value) | GraphicsStateGuardian | [virtual] |
| set_coordinate_system(CoordinateSystem cs) | GraphicsStateGuardian | [inline] |
| set_depth_clear_value(const float value) | GraphicsStateGuardian | [virtual] |
| set_draw_buffer(const RenderBuffer &rb) | GLGraphicsStateGuardian | [protected] |
| set_lens(const Lens *lens) | GraphicsStateGuardian | [inline] |
| set_pack_alignment(GLint alignment) | GLGraphicsStateGuardian | [inline, protected] |
| set_read_buffer(const RenderBuffer &rb) | GLGraphicsStateGuardian | [protected] |
| set_scene(SceneSetup *scene_setup) | GraphicsStateGuardian | [inline] |
| set_state(const RenderState *state) | GraphicsStateGuardian | [inline] |
| set_state_and_transform(const RenderState *state, const TransformState *transform) | GraphicsStateGuardian | [virtual] |
| set_transform(const TransformState *transform) | GraphicsStateGuardian | [inline] |
| set_unpack_alignment(GLint alignment) | GLGraphicsStateGuardian | [inline, protected] |
| slot_new_clip_plane(int plane_id) | GLGraphicsStateGuardian | [protected, virtual] |
| slot_new_light(int light_id) | GLGraphicsStateGuardian | [protected, virtual] |
| specify_texture(Texture *tex) | GLGraphicsStateGuardian | [protected] |
| test_ref_count_integrity() const | ReferenceCount | [inline] |
| texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb) | GLGraphicsStateGuardian | [virtual] |
| texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr) | GLGraphicsStateGuardian | [virtual] |
| traverse_prepared_textures(bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg) | GraphicsStateGuardian | |
| TypedObject() | TypedObject | [inline] |
| TypedObject(const TypedObject ©) | TypedObject | [inline] |
| TypedReferenceCount() | TypedReferenceCount | [inline] |
| TypedReferenceCount(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
| unmark_prepared_geom(GeomContext *gc) | GraphicsStateGuardian | [protected] |
| unmark_prepared_geom_node(GeomNodeContext *gnc) | GraphicsStateGuardian | [protected] |
| unmark_prepared_texture(TextureContext *tc) | GraphicsStateGuardian | [protected] |
| unref() const | ReferenceCount | [inline] |
| wants_colors() const | GraphicsStateGuardian | [virtual] |
| wants_normals(void) const | GLGraphicsStateGuardian | [virtual] |
| wants_texcoords(void) const | GLGraphicsStateGuardian | [virtual] |
| ~GLGraphicsStateGuardian() | GLGraphicsStateGuardian | [virtual] |
| ~glxGraphicsStateGuardian() | glxGraphicsStateGuardian | [virtual] |
| ~GraphicsStateGuardian() | GraphicsStateGuardian | [virtual] |
| ~ReferenceCount() | ReferenceCount | [inline, protected] |
| ~TypedObject() | TypedObject | [virtual] |