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glxGraphicsStateGuardian Member List

This is the complete list of members for glxGraphicsStateGuardian, including all inherited members.
_accum_clear_valueGraphicsStateGuardian [protected]
_active_geom_node_pcollectorGraphicsStateGuardian [static]
_active_geom_pcollectorGraphicsStateGuardian [static]
_active_texusage_pcollectorGraphicsStateGuardian [static]
_actual_display_regionGLGraphicsStateGuardian [protected]
_alpha_funcGLGraphicsStateGuardian [protected]
_alpha_func_refGLGraphicsStateGuardian [protected]
_alpha_test_enabledGLGraphicsStateGuardian [protected]
_blend_dest_funcGLGraphicsStateGuardian [protected]
_blend_enabledGLGraphicsStateGuardian [protected]
_blend_source_funcGLGraphicsStateGuardian [protected]
_buffer_maskGraphicsStateGuardian [protected]
_clear_accum_alphaGLGraphicsStateGuardian [protected]
_clear_accum_blueGLGraphicsStateGuardian [protected]
_clear_accum_greenGLGraphicsStateGuardian [protected]
_clear_accum_redGLGraphicsStateGuardian [protected]
_clear_buffer_typeGraphicsStateGuardian [protected]
_clear_color_alphaGLGraphicsStateGuardian [protected]
_clear_color_blueGLGraphicsStateGuardian [protected]
_clear_color_greenGLGraphicsStateGuardian [protected]
_clear_color_redGLGraphicsStateGuardian [protected]
_clear_depthGLGraphicsStateGuardian [protected]
_clear_stencilGLGraphicsStateGuardian [protected]
_clip_planes_enabledGraphicsStateGuardian [protected]
_closing_gsgGraphicsStateGuardian [protected]
_color_blend_modeGraphicsStateGuardian [protected]
_color_clear_valueGraphicsStateGuardian [protected]
_color_transform_enabledGraphicsStateGuardian [protected]
_color_write_modeGraphicsStateGuardian [protected]
_contextglxGraphicsStateGuardian
_coordinate_systemGraphicsStateGuardian [protected]
_current_color_offsetGraphicsStateGuardian [protected]
_current_color_scaleGraphicsStateGuardian [protected]
_current_display_regionGraphicsStateGuardian [protected]
_current_lensGraphicsStateGuardian [protected]
_current_projection_matGLGraphicsStateGuardian [protected]
_decal_levelGLGraphicsStateGuardian [protected]
_depth_clear_valueGraphicsStateGuardian [protected]
_depth_maskGLGraphicsStateGuardian [protected]
_depth_test_enabledGLGraphicsStateGuardian [protected]
_displayglxGraphicsStateGuardian
_display_region_stack_levelGraphicsStateGuardian [protected]
_dithering_enabledGLGraphicsStateGuardian [protected]
_draw_buffer_modeGLGraphicsStateGuardian [protected]
_draw_primitive_pcollectorGraphicsStateGuardian [static]
_fog_colorGLGraphicsStateGuardian [protected]
_fog_densityGLGraphicsStateGuardian [protected]
_fog_enabledGLGraphicsStateGuardian [protected]
_fog_endGLGraphicsStateGuardian [protected]
_fog_modeGLGraphicsStateGuardian [protected]
_fog_startGLGraphicsStateGuardian [protected]
_frame_buffer_stack_levelGraphicsStateGuardian [protected]
_frustum_cull_transforms_pcollectorGraphicsStateGuardian [static]
_frustum_cull_volumes_pcollectorGraphicsStateGuardian [static]
_geom_nodes_pcollectorGraphicsStateGuardian [static]
_has_scene_graph_colorGraphicsStateGuardian [protected]
_lens_stack_levelGraphicsStateGuardian [protected]
_lighting_enabledGraphicsStateGuardian [protected]
_line_smooth_enabledGLGraphicsStateGuardian [protected]
_line_widthGLGraphicsStateGuardian [protected]
_lmodel_localGLGraphicsStateGuardian [protected]
_lmodel_twosideGLGraphicsStateGuardian [protected]
_max_clip_planesGLGraphicsStateGuardian [protected]
_max_lightsGLGraphicsStateGuardian [protected]
_multisample_alpha_mask_enabledGLGraphicsStateGuardian [protected]
_multisample_alpha_one_enabledGLGraphicsStateGuardian [protected]
_multisample_enabledGLGraphicsStateGuardian [protected]
_needs_resetGraphicsStateGuardian [protected]
_nodes_pcollectorGraphicsStateGuardian [static]
_normals_enabledGraphicsStateGuardian [protected]
_pack_alignmentGLGraphicsStateGuardian [protected]
_pass_numberGLGraphicsStateGuardian [protected]
_point_sizeGLGraphicsStateGuardian [protected]
_point_smooth_enabledGLGraphicsStateGuardian [protected]
_polygon_modeGLGraphicsStateGuardian [protected]
_polygon_offset_enabledGLGraphicsStateGuardian [protected]
_projection_mat_stack_countGLGraphicsStateGuardian [protected]
_read_buffer_modeGLGraphicsStateGuardian [protected]
_render_states_pcollectorGraphicsStateGuardian [static]
_render_states_unused_pcollectorGraphicsStateGuardian [static]
_scene_graph_colorGraphicsStateGuardian [protected]
_scene_graph_color_staleGraphicsStateGuardian [protected]
_scene_setupGraphicsStateGuardian [protected]
_scissor_enabledGLGraphicsStateGuardian [protected]
_scissor_heightGLGraphicsStateGuardian [protected]
_scissor_widthGLGraphicsStateGuardian [protected]
_scissor_xGLGraphicsStateGuardian [protected]
_scissor_yGLGraphicsStateGuardian [protected]
_set_state_pcollectorGraphicsStateGuardian [static]
_shade_model_modeGLGraphicsStateGuardian [protected]
_stateGraphicsStateGuardian [protected]
_state_changes_pcollectorGraphicsStateGuardian [static]
_stencil_clear_valueGraphicsStateGuardian [protected]
_stencil_test_enabledGLGraphicsStateGuardian [protected]
_texmgrmem_resident_pcollectorGraphicsStateGuardian [static]
_texmgrmem_total_pcollectorGraphicsStateGuardian [static]
_texture_state_pcollectorGraphicsStateGuardian [static]
_texturing_enabledGLGraphicsStateGuardian [protected]
_total_geom_node_pcollectorGraphicsStateGuardian [static]
_total_geom_pcollectorGraphicsStateGuardian [static]
_total_texmem_pcollectorGraphicsStateGuardian [static]
_total_texusage_pcollectorGraphicsStateGuardian [static]
_transformGraphicsStateGuardian [protected]
_transform_state_pcollectorGraphicsStateGuardian [static]
_transform_states_pcollectorGraphicsStateGuardian [static]
_transform_states_unused_pcollectorGraphicsStateGuardian [static]
_transparency_modeGraphicsStateGuardian [protected]
_type_handleglxGraphicsStateGuardian [private, static]
_unpack_alignmentGLGraphicsStateGuardian [protected]
_used_texmem_pcollectorGraphicsStateGuardian [static]
_vertex_colors_enabledGraphicsStateGuardian [protected]
_vertices_display_list_pcollectorGLGraphicsStateGuardian [static]
_vertices_other_pcollectorGraphicsStateGuardian [static]
_vertices_pcollectorGraphicsStateGuardian [static]
_vertices_tri_pcollectorGraphicsStateGuardian [static]
_vertices_trifan_pcollectorGraphicsStateGuardian [static]
_vertices_tristrip_pcollectorGraphicsStateGuardian [static]
_viewport_heightGLGraphicsStateGuardian [protected]
_viewport_widthGLGraphicsStateGuardian [protected]
_viewport_xGLGraphicsStateGuardian [protected]
_viewport_yGLGraphicsStateGuardian [protected]
_visualglxGraphicsStateGuardian
add_to_geom_node_record(GeomNodeContext *)GraphicsStateGuardian [inline, protected]
add_to_geom_record(GeomContext *)GraphicsStateGuardian [inline, protected]
add_to_texture_record(TextureContext *)GraphicsStateGuardian [inline, protected]
apply_fog(Fog *fog)GLGraphicsStateGuardian
apply_material(const Material *material)GLGraphicsStateGuardian [virtual]
apply_texture(TextureContext *tc)GLGraphicsStateGuardian [virtual]
apply_texture_immediate(Texture *tex)GLGraphicsStateGuardian [protected]
begin_bind_clip_planes()GLGraphicsStateGuardian [protected, virtual]
begin_bind_lights()GLGraphicsStateGuardian [protected, virtual]
begin_decal_base_first()GraphicsStateGuardian [virtual]
begin_decal_base_second()GraphicsStateGuardian [virtual]
begin_decal_nested()GraphicsStateGuardian [virtual]
begin_frame()GLGraphicsStateGuardian [virtual]
begin_scene()GraphicsStateGuardian [virtual]
bind_clip_plane(PlaneNode *plane, int plane_id)GLGraphicsStateGuardian [protected, virtual]
bind_light(PointLight *light, int light_id)GLGraphicsStateGuardian [virtual]
bind_light(DirectionalLight *light, int light_id)GLGraphicsStateGuardian [virtual]
bind_light(Spotlight *light, int light_id)GLGraphicsStateGuardian [virtual]
bind_texture(TextureContext *tc)GLGraphicsStateGuardian [protected]
build_phony_mipmap_level(int level, int xsize, int ysize)GLGraphicsStateGuardian [protected]
build_phony_mipmaps(Texture *tex)GLGraphicsStateGuardian [protected]
call_glAlphaFunc(GLenum func, GLclampf ref)GLGraphicsStateGuardian [inline, protected]
call_glBlendFunc(GLenum sfunc, GLenum dfunc)GLGraphicsStateGuardian [inline, protected]
call_glClearAccum(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)GLGraphicsStateGuardian [inline, protected]
call_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)GLGraphicsStateGuardian [inline, protected]
call_glClearDepth(GLclampd depth)GLGraphicsStateGuardian [inline, protected]
call_glClearStencil(GLint s)GLGraphicsStateGuardian [inline, protected]
call_glClipPlane(GLenum plane, const double equation[4])GLGraphicsStateGuardian [inline, protected]
call_glCullFace(GLenum mode)GLGraphicsStateGuardian [inline, protected]
call_glDrawBuffer(GLenum mode)GLGraphicsStateGuardian [inline, protected]
call_glFogColor(const Colorf &color)GLGraphicsStateGuardian [inline, protected]
call_glFogDensity(GLfloat density)GLGraphicsStateGuardian [inline, protected]
call_glFogEnd(GLfloat end)GLGraphicsStateGuardian [inline, protected]
call_glFogMode(GLint mode)GLGraphicsStateGuardian [inline, protected]
call_glFogStart(GLfloat start)GLGraphicsStateGuardian [inline, protected]
call_glLightModelLocal(GLboolean local)GLGraphicsStateGuardian [inline, protected]
call_glLightModelTwoSide(GLboolean twoside)GLGraphicsStateGuardian [inline, protected]
call_glLineWidth(GLfloat width)GLGraphicsStateGuardian [inline, protected]
call_glPointSize(GLfloat size)GLGraphicsStateGuardian [inline, protected]
call_glPolygonMode(GLenum mode)GLGraphicsStateGuardian [inline, protected]
call_glReadBuffer(GLenum mode)GLGraphicsStateGuardian [inline, protected]
call_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)GLGraphicsStateGuardian [inline, protected]
call_glShadeModel(GLenum mode)GLGraphicsStateGuardian [inline, protected]
call_glStencilFunc(GLenum func, GLint refval, GLuint mask)GLGraphicsStateGuardian [inline, protected]
call_glStencilOp(GLenum fail, GLenum zfail, GLenum pass)GLGraphicsStateGuardian [inline, protected]
call_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)GLGraphicsStateGuardian [inline, protected]
clear(ClearableRegion *clearable)GraphicsStateGuardian
clear(DisplayRegion *dr)GraphicsStateGuardian [inline]
close_gsg()GraphicsStateGuardian [protected, virtual]
ColorTransform enum nameGraphicsStateGuardian [protected]
compute_distance_to(const LPoint3f &point) constGLGraphicsStateGuardian [virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)GLGraphicsStateGuardian [virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)GLGraphicsStateGuardian [virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr)GLGraphicsStateGuardian [virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)GLGraphicsStateGuardian [virtual]
CT_offset enum valueGraphicsStateGuardian [protected]
CT_scale enum valueGraphicsStateGuardian [protected]
depth_offset_decals()GLGraphicsStateGuardian [virtual]
do_clear(const RenderBuffer &buffer)GLGraphicsStateGuardian [virtual]
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc)GLGraphicsStateGuardian [virtual]
draw_line(GeomLine *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_linestrip(GeomLinestrip *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)GLGraphicsStateGuardian [protected]
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)GLGraphicsStateGuardian [protected]
draw_point(GeomPoint *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_polygon(GeomPolygon *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_quad(GeomQuad *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_sphere(GeomSphere *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_sprite(GeomSprite *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_texture(TextureContext *tc, const DisplayRegion *dr)GLGraphicsStateGuardian [protected]
draw_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)GLGraphicsStateGuardian [protected]
draw_tri(GeomTri *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_trifan(GeomTrifan *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
draw_tristrip(GeomTristrip *geom, GeomContext *gc)GLGraphicsStateGuardian [virtual]
dump_state(void)GLGraphicsStateGuardian
enable_alpha_test(bool val)GLGraphicsStateGuardian [inline, protected]
enable_blend(bool val)GLGraphicsStateGuardian [inline, protected]
enable_clip_plane(int plane_id, bool enable)GLGraphicsStateGuardian [protected, virtual]
enable_clip_planes(bool enable)GraphicsStateGuardian [protected, virtual]
enable_depth_test(bool val)GLGraphicsStateGuardian [inline, protected]
enable_fog(bool val)GLGraphicsStateGuardian [inline, protected]
enable_light(int light_id, bool enable)GLGraphicsStateGuardian [protected, virtual]
enable_lighting(bool enable)GLGraphicsStateGuardian [protected, virtual]
enable_line_smooth(bool val)GLGraphicsStateGuardian [inline, protected]
enable_multisample(bool val)GLGraphicsStateGuardian [inline, protected]
enable_multisample_alpha_mask(bool val)GLGraphicsStateGuardian [inline, protected]
enable_multisample_alpha_one(bool val)GLGraphicsStateGuardian [inline, protected]
enable_normals(bool val)GraphicsStateGuardian [inline]
enable_point_smooth(bool val)GLGraphicsStateGuardian [inline, protected]
enable_polygon_offset(bool val)GLGraphicsStateGuardian [inline, protected]
enable_scissor(bool val)GLGraphicsStateGuardian [inline, protected]
enable_stencil_test(bool val)GLGraphicsStateGuardian [inline, protected]
enable_texturing(bool val)GLGraphicsStateGuardian [inline, protected]
end_bind_clip_planes()GLGraphicsStateGuardian [protected, virtual]
end_bind_lights()GLGraphicsStateGuardian [protected, virtual]
end_frame()GLGraphicsStateGuardian [virtual]
end_scene()GraphicsStateGuardian [virtual]
finish_decal()GraphicsStateGuardian [virtual]
force_init_type()glxGraphicsStateGuardian [inline, virtual]
free_pointers()GLGraphicsStateGuardian [protected, virtual]
get_class_type()glxGraphicsStateGuardian [inline, static]
get_clip_plane(int plane_id) constGraphicsStateGuardian [inline, protected]
get_clip_plane_id(int index) constGLGraphicsStateGuardian [inline, protected]
get_coordinate_system() constGraphicsStateGuardian [inline]
get_current_display_region(void) constGraphicsStateGuardian [inline]
get_current_lens() constGraphicsStateGuardian [inline]
get_external_image_format(PixelBuffer::Format format)GLGraphicsStateGuardian [protected]
get_fog_mode_type(Fog::Mode m) constGLGraphicsStateGuardian [protected]
get_image_type(PixelBuffer::Type type)GLGraphicsStateGuardian [protected]
get_internal_coordinate_system() constGLGraphicsStateGuardian [virtual]
get_internal_image_format(PixelBuffer::Format format)GLGraphicsStateGuardian [protected]
get_light(int light_id) constGraphicsStateGuardian [inline, protected]
get_light_id(int index) constGLGraphicsStateGuardian [inline, protected]
get_pipe() constGraphicsStateGuardian [inline]
get_properties() constGraphicsStateGuardian [inline]
get_ref_count() constReferenceCount [inline]
get_render_buffer(int buffer_type)GraphicsStateGuardian
get_scene() constGraphicsStateGuardian [inline]
get_texture_apply_mode_type(TextureApplyAttrib::Mode am) constGLGraphicsStateGuardian [protected]
get_texture_filter_type(Texture::FilterType ft)GLGraphicsStateGuardian [protected]
get_texture_wrap_mode(Texture::WrapMode wm)GLGraphicsStateGuardian [protected]
get_threading_model() constGraphicsStateGuardian [inline]
get_type() constglxGraphicsStateGuardian [inline, virtual]
get_type_index() constTypedObject [inline]
get_unclipped_state()GraphicsStateGuardian [protected, static]
get_unlit_state()GraphicsStateGuardian [protected, static]
get_untextured_state()GLGraphicsStateGuardian [protected, static]
GLGraphicsStateGuardian(const FrameBufferProperties &properties)GLGraphicsStateGuardian
glxGraphicsStateGuardian(const FrameBufferProperties &properties)glxGraphicsStateGuardian
GraphicsStateGuardian(const FrameBufferProperties &properties)GraphicsStateGuardian
init_frame_pstats()GraphicsStateGuardian [inline, protected]
init_type()glxGraphicsStateGuardian [inline, static]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
issue_alpha_test(const AlphaTestAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_clip_plane(const ClipPlaneAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color(const ColorAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_blend(const ColorBlendAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_scale(const ColorScaleAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_write(const ColorWriteAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_cull_face(const CullFaceAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_depth_offset(const DepthOffsetAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_depth_test(const DepthTestAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_depth_write(const DepthWriteAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_fog(const FogAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_light(const LightAttrib *attrib)GraphicsStateGuardian [virtual]
issue_material(const MaterialAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_render_mode(const RenderModeAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_scene_graph_color()GLGraphicsStateGuardian [inline, protected]
issue_stencil(const StencilAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_gen(const TexGenAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_matrix(const TexMatrixAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_texture(const TextureAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_texture_apply(const TextureApplyAttrib *attrib)GLGraphicsStateGuardian [virtual]
issue_transform(const TransformState *transform)GLGraphicsStateGuardian [virtual]
issue_transformed_color(const Colorf &color) constGLGraphicsStateGuardian
issue_transparency(const TransparencyAttrib *attrib)GraphicsStateGuardian [virtual]
make_GlGraphicsStateGuardian(const FactoryParams &params)GLGraphicsStateGuardian [static]
mark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
mark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
mark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
modify_state(const RenderState *state)GraphicsStateGuardian [inline]
operator=(const TypedReferenceCount &copy)TypedReferenceCount [inline]
TypedObject::operator=(const TypedObject &copy)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
pop_display_region(DisplayRegionStack &node)GraphicsStateGuardian [inline]
pop_frame_buffer(FrameBufferStack &node)GraphicsStateGuardian [inline]
pop_lens(LensStack &stack)GraphicsStateGuardian [inline]
prepare_display_region()GLGraphicsStateGuardian [virtual]
prepare_geom(Geom *geom)GraphicsStateGuardian [virtual]
prepare_geom_node(GeomNode *node)GLGraphicsStateGuardian [virtual]
prepare_lens()GLGraphicsStateGuardian [virtual]
prepare_texture(Texture *tex)GLGraphicsStateGuardian [virtual]
print_gfx_visual()GLGraphicsStateGuardian
push_display_region(const DisplayRegion *dr)GraphicsStateGuardian [inline]
push_frame_buffer(const RenderBuffer &buffer, const DisplayRegion *dr)GraphicsStateGuardian [inline]
push_lens(const Lens *lens)GraphicsStateGuardian [inline]
record_state_change(TypeHandle)GraphicsStateGuardian [inline, protected]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
release_all_geoms()GraphicsStateGuardian
release_all_textures()GraphicsStateGuardian
release_geom(GeomContext *gc)GraphicsStateGuardian [virtual]
release_geom_node(GeomNodeContext *gnc)GLGraphicsStateGuardian [virtual]
release_texture(TextureContext *tc)GLGraphicsStateGuardian [virtual]
report_errors(int line, const char *source_file)GLGraphicsStateGuardian [inline, static]
report_errors_loop(int line, const char *source_file, GLenum error_code)GLGraphicsStateGuardian [protected, static]
reset()GLGraphicsStateGuardian [virtual]
reset_if_new()GraphicsStateGuardian [inline]
restore_frame_buffer(SavedFrameBuffer *frame_buffer)GLGraphicsStateGuardian [protected, virtual]
save_frame_buffer(const RenderBuffer &buffer, ConstPointerTo< DisplayRegion > dr)GLGraphicsStateGuardian [protected, virtual]
save_mipmap_images(Texture *tex)GLGraphicsStateGuardian [protected]
set_ambient_light(const Colorf &color)GLGraphicsStateGuardian [protected, virtual]
set_blend_mode(ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode)GLGraphicsStateGuardian [protected, virtual]
set_color_clear_value(const Colorf &value)GraphicsStateGuardian [virtual]
set_coordinate_system(CoordinateSystem cs)GraphicsStateGuardian [inline]
set_depth_clear_value(const float value)GraphicsStateGuardian [virtual]
set_draw_buffer(const RenderBuffer &rb)GLGraphicsStateGuardian [protected]
set_lens(const Lens *lens)GraphicsStateGuardian [inline]
set_pack_alignment(GLint alignment)GLGraphicsStateGuardian [inline, protected]
set_read_buffer(const RenderBuffer &rb)GLGraphicsStateGuardian [protected]
set_scene(SceneSetup *scene_setup)GraphicsStateGuardian [inline]
set_state(const RenderState *state)GraphicsStateGuardian [inline]
set_state_and_transform(const RenderState *state, const TransformState *transform)GraphicsStateGuardian [virtual]
set_transform(const TransformState *transform)GraphicsStateGuardian [inline]
set_unpack_alignment(GLint alignment)GLGraphicsStateGuardian [inline, protected]
slot_new_clip_plane(int plane_id)GLGraphicsStateGuardian [protected, virtual]
slot_new_light(int light_id)GLGraphicsStateGuardian [protected, virtual]
specify_texture(Texture *tex)GLGraphicsStateGuardian [protected]
test_ref_count_integrity() constReferenceCount [inline]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb)GLGraphicsStateGuardian [virtual]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr)GLGraphicsStateGuardian [virtual]
traverse_prepared_textures(bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg)GraphicsStateGuardian
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
TypedReferenceCount()TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount [inline]
unmark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
unmark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
unmark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
unref() constReferenceCount [inline]
wants_colors() constGraphicsStateGuardian [virtual]
wants_normals(void) constGLGraphicsStateGuardian [virtual]
wants_texcoords(void) constGLGraphicsStateGuardian [virtual]
~GLGraphicsStateGuardian()GLGraphicsStateGuardian [virtual]
~glxGraphicsStateGuardian()glxGraphicsStateGuardian [virtual]
~GraphicsStateGuardian()GraphicsStateGuardian [virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~TypedObject()TypedObject [virtual]

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