_accum_clear_value | GraphicsStateGuardian | [protected] |
_active_geom_node_pcollector | GraphicsStateGuardian | [static] |
_active_geom_pcollector | GraphicsStateGuardian | [static] |
_active_texusage_pcollector | GraphicsStateGuardian | [static] |
_buffer_mask | GraphicsStateGuardian | [protected] |
_clear_buffer_type | GraphicsStateGuardian | [protected] |
_clip_planes_enabled | GraphicsStateGuardian | [protected] |
_closing_gsg | GraphicsStateGuardian | [protected] |
_color_blend_mode | GraphicsStateGuardian | [protected] |
_color_clear_value | GraphicsStateGuardian | [protected] |
_color_transform_enabled | GraphicsStateGuardian | [protected] |
_color_write_mode | GraphicsStateGuardian | [protected] |
_coordinate_system | GraphicsStateGuardian | [protected] |
_current_color | RIBGraphicsStateGuardian | [protected] |
_current_color_offset | GraphicsStateGuardian | [protected] |
_current_color_scale | GraphicsStateGuardian | [protected] |
_current_display_region | GraphicsStateGuardian | [protected] |
_current_lens | GraphicsStateGuardian | [protected] |
_depth_clear_value | GraphicsStateGuardian | [protected] |
_display_region_stack_level | GraphicsStateGuardian | [protected] |
_draw_primitive_pcollector | GraphicsStateGuardian | [static] |
_enabled_lights | RIBGraphicsStateGuardian | [protected] |
_frame_buffer_stack_level | GraphicsStateGuardian | [protected] |
_frustum_cull_transforms_pcollector | GraphicsStateGuardian | [static] |
_frustum_cull_volumes_pcollector | GraphicsStateGuardian | [static] |
_geom_nodes_pcollector | GraphicsStateGuardian | [static] |
_has_scene_graph_color | GraphicsStateGuardian | [protected] |
_indent_level | RIBGraphicsStateGuardian | [protected] |
_lens_stack_level | GraphicsStateGuardian | [protected] |
_light_ids | RIBGraphicsStateGuardian | [protected] |
_lighting_enabled | GraphicsStateGuardian | [protected] |
_needs_reset | GraphicsStateGuardian | [protected] |
_nodes_pcollector | GraphicsStateGuardian | [static] |
_normals_enabled | GraphicsStateGuardian | [protected] |
_output | RIBGraphicsStateGuardian | [protected] |
_render_states_pcollector | GraphicsStateGuardian | [static] |
_render_states_unused_pcollector | GraphicsStateGuardian | [static] |
_scene_graph_color | GraphicsStateGuardian | [protected] |
_scene_graph_color_stale | GraphicsStateGuardian | [protected] |
_scene_setup | GraphicsStateGuardian | [protected] |
_set_state_pcollector | GraphicsStateGuardian | [static] |
_state | GraphicsStateGuardian | [protected] |
_state_changes_pcollector | GraphicsStateGuardian | [static] |
_stencil_clear_value | GraphicsStateGuardian | [protected] |
_texmgrmem_resident_pcollector | GraphicsStateGuardian | [static] |
_texmgrmem_total_pcollector | GraphicsStateGuardian | [static] |
_texture_directory | RIBGraphicsStateGuardian | [protected] |
_texture_extension | RIBGraphicsStateGuardian | [protected] |
_texture_names | RIBGraphicsStateGuardian | [protected] |
_texture_state_pcollector | GraphicsStateGuardian | [static] |
_total_geom_node_pcollector | GraphicsStateGuardian | [static] |
_total_geom_pcollector | GraphicsStateGuardian | [static] |
_total_texmem_pcollector | GraphicsStateGuardian | [static] |
_total_texusage_pcollector | GraphicsStateGuardian | [static] |
_transform | GraphicsStateGuardian | [protected] |
_transform_state_pcollector | GraphicsStateGuardian | [static] |
_transform_states_pcollector | GraphicsStateGuardian | [static] |
_transform_states_unused_pcollector | GraphicsStateGuardian | [static] |
_transparency_mode | GraphicsStateGuardian | [protected] |
_type_handle | RIBGraphicsStateGuardian | [private, static] |
_used_texmem_pcollector | GraphicsStateGuardian | [static] |
_vertex_colors_enabled | GraphicsStateGuardian | [protected] |
_vertices_other_pcollector | GraphicsStateGuardian | [static] |
_vertices_pcollector | GraphicsStateGuardian | [static] |
_vertices_tri_pcollector | GraphicsStateGuardian | [static] |
_vertices_trifan_pcollector | GraphicsStateGuardian | [static] |
_vertices_tristrip_pcollector | GraphicsStateGuardian | [static] |
add_to_geom_node_record(GeomNodeContext *) | GraphicsStateGuardian | [inline, protected] |
add_to_geom_record(GeomContext *) | GraphicsStateGuardian | [inline, protected] |
add_to_texture_record(TextureContext *) | GraphicsStateGuardian | [inline, protected] |
apply_fog(Fog *) | RIBGraphicsStateGuardian | [inline, virtual] |
apply_light(PointLight *) | RIBGraphicsStateGuardian | [inline, virtual] |
apply_light(DirectionalLight *) | RIBGraphicsStateGuardian | [inline, virtual] |
apply_light(Spotlight *) | RIBGraphicsStateGuardian | [inline, virtual] |
apply_light(AmbientLight *) | RIBGraphicsStateGuardian | [inline, virtual] |
apply_material(Material *) | RIBGraphicsStateGuardian | [inline, virtual] |
GraphicsStateGuardian::apply_material(const Material *material)=0 | GraphicsStateGuardianBase | [pure virtual] |
apply_texture(TextureContext *tc) | RIBGraphicsStateGuardian | [virtual] |
begin_bind_clip_planes() | GraphicsStateGuardian | [protected, virtual] |
begin_bind_lights() | GraphicsStateGuardian | [protected, virtual] |
begin_decal_base_first() | GraphicsStateGuardian | [virtual] |
begin_decal_base_second() | GraphicsStateGuardian | [virtual] |
begin_decal_nested() | GraphicsStateGuardian | [virtual] |
begin_frame() | GraphicsStateGuardian | [virtual] |
begin_scene() | GraphicsStateGuardian | [virtual] |
bind_clip_plane(PlaneNode *plane, int pane_id) | GraphicsStateGuardian | [protected, virtual] |
bind_light(PointLight *light, int light_id) | GraphicsStateGuardian | [virtual] |
bind_light(DirectionalLight *light, int light_id) | GraphicsStateGuardian | [virtual] |
bind_light(Spotlight *light, int light_id) | GraphicsStateGuardian | [virtual] |
clear(const RenderBuffer &buffer) | RIBGraphicsStateGuardian | [virtual] |
clear(const RenderBuffer &buffer, const DisplayRegion *region) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::clear(ClearableRegion *clearable) | GraphicsStateGuardian | |
GraphicsStateGuardian::clear(DisplayRegion *dr) | GraphicsStateGuardian | [inline] |
close_gsg() | GraphicsStateGuardian | [protected, virtual] |
ColorTransform enum name | GraphicsStateGuardian | [protected] |
compute_distance_to(const LPoint3f &point) const | RIBGraphicsStateGuardian | [virtual] |
concat_transform(const LMatrix4f &mat) const | RIBGraphicsStateGuardian | [protected] |
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr) | RIBGraphicsStateGuardian | [virtual] |
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb) | RIBGraphicsStateGuardian | [virtual] |
copy_texture(TextureContext *tc, const DisplayRegion *dr) | RIBGraphicsStateGuardian | [virtual] |
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb) | RIBGraphicsStateGuardian | [virtual] |
CPT(DisplayRegion) dr) | RIBGraphicsStateGuardian | [protected] |
CT_offset enum value | GraphicsStateGuardian | [protected] |
CT_scale enum value | GraphicsStateGuardian | [protected] |
define_light(const Light *light) | RIBGraphicsStateGuardian | [protected] |
define_texture(const Texture *tex) | RIBGraphicsStateGuardian | [protected] |
depth_offset_decals() | GraphicsStateGuardian | [virtual] |
do_clear(const RenderBuffer &buffer)=0 | GraphicsStateGuardian | [pure virtual] |
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc) | GraphicsStateGuardian | [virtual] |
draw_line(const GeomLine *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_line(GeomLine *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_linestrip(const GeomLinestrip *) | RIBGraphicsStateGuardian | [inline, virtual] |
GraphicsStateGuardian::draw_linestrip(GeomLinestrip *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const NodeAttributes &na=NodeAttributes()) | RIBGraphicsStateGuardian | [virtual] |
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb, const NodeAttributes &na=NodeAttributes()) | RIBGraphicsStateGuardian | [virtual] |
draw_point(const GeomPoint *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_point(GeomPoint *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_polygon(const GeomPolygon *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_polygon(GeomPolygon *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_quad(const GeomQuad *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_quad(GeomQuad *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_simple_poly(const Geom *geom) | RIBGraphicsStateGuardian | [protected] |
draw_sphere(const GeomSphere *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_sphere(GeomSphere *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_sprite(const GeomSprite *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_sprite(GeomSprite *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_texture(TextureContext *tc, const DisplayRegion *dr) | RIBGraphicsStateGuardian | [virtual] |
draw_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb) | RIBGraphicsStateGuardian | [virtual] |
draw_tri(const GeomTri *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_tri(GeomTri *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_trifan(const GeomTrifan *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_trifan(GeomTrifan *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_tristrip(const GeomTristrip *geom) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::draw_tristrip(GeomTristrip *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
enable_clip_plane(int plane_id, bool enable) | GraphicsStateGuardian | [protected, virtual] |
enable_clip_planes(bool enable) | GraphicsStateGuardian | [protected, virtual] |
enable_light(int light_id, bool enable) | GraphicsStateGuardian | [protected, virtual] |
enable_lighting(bool enable) | GraphicsStateGuardian | [protected, virtual] |
enable_normals(bool val) | GraphicsStateGuardian | [inline] |
EnabledLights typedef | RIBGraphicsStateGuardian | [protected] |
end_bind_clip_planes() | GraphicsStateGuardian | [protected, virtual] |
end_bind_lights() | GraphicsStateGuardian | [protected, virtual] |
end_frame() | GraphicsStateGuardian | [virtual] |
end_scene() | GraphicsStateGuardian | [virtual] |
finish_decal() | GraphicsStateGuardian | [virtual] |
force_init_type() | RIBGraphicsStateGuardian | [inline, virtual] |
free_pointers() | GraphicsStateGuardian | [protected, virtual] |
get_class_type(void) | RIBGraphicsStateGuardian | [static] |
get_clip_plane(int plane_id) const | GraphicsStateGuardian | [inline, protected] |
get_color_and_intensity(const RGBColorf &input, RGBColorf &output, float &intensity) | RIBGraphicsStateGuardian | [protected, static] |
get_coordinate_system() const | GraphicsStateGuardian | [inline] |
get_current_display_region(void) const | GraphicsStateGuardian | [inline] |
get_current_lens() const | GraphicsStateGuardian | [inline] |
get_internal_coordinate_system() const | GraphicsStateGuardian | [virtual] |
get_light(int light_id) const | GraphicsStateGuardian | [inline, protected] |
get_pipe() const | GraphicsStateGuardian | [inline] |
get_properties() const | GraphicsStateGuardian | [inline] |
get_ref_count() const | ReferenceCount | [inline] |
get_render_buffer(int buffer_type) | GraphicsStateGuardian | |
get_rib_stuff(Node *root, const AllAttributesWrapper &initial_state) | RIBGraphicsStateGuardian | [protected] |
get_scene() const | GraphicsStateGuardian | [inline] |
get_texture_directory() const | RIBGraphicsStateGuardian | |
get_texture_extension() const | RIBGraphicsStateGuardian | |
get_threading_model() const | GraphicsStateGuardian | [inline] |
get_type(void) const | RIBGraphicsStateGuardian | [virtual] |
get_type_index() const | TypedObject | [inline] |
get_unclipped_state() | GraphicsStateGuardian | [protected, static] |
get_unlit_state() | GraphicsStateGuardian | [protected, static] |
get_untextured_state() | GraphicsStateGuardian | [protected, static] |
GraphicsStateGuardian(const FrameBufferProperties &properties) | GraphicsStateGuardian | |
init_frame_pstats() | GraphicsStateGuardian | [inline, protected] |
init_type(void) | RIBGraphicsStateGuardian | [static] |
is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
is_of_type(TypeHandle handle) const | TypedObject | [inline] |
issue_alpha_test(const AlphaTestAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_clip_plane(const ClipPlaneAttrib *attrib) | GraphicsStateGuardian | [virtual] |
issue_color(const ColorAttribute *attrib) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::issue_color(const ColorAttrib *attrib) | GraphicsStateGuardian | [virtual] |
issue_color_blend(const ColorBlendAttrib *attrib) | GraphicsStateGuardian | [virtual] |
issue_color_scale(const ColorScaleAttrib *attrib) | GraphicsStateGuardian | [virtual] |
issue_color_write(const ColorWriteAttrib *attrib) | GraphicsStateGuardian | [virtual] |
issue_cull_face(const CullFaceAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_depth_offset(const DepthOffsetAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_depth_test(const DepthTestAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_depth_write(const DepthWriteAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_fog(const FogAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_light(const LightAttribute *attrib) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::issue_light(const LightAttrib *attrib) | GraphicsStateGuardian | [virtual] |
issue_material(const MaterialAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_render_mode(const RenderModeAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_stencil(const StencilAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_tex_gen(const TexGenAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_tex_matrix(const TexMatrixAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_texture(const TextureAttribute *attrib) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::issue_texture(const TextureAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_texture_apply(const TextureApplyAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_transform(const TransformAttribute *attrib) | RIBGraphicsStateGuardian | [virtual] |
GraphicsStateGuardian::issue_transform(const TransformState *transform) | GraphicsStateGuardian | [virtual] |
issue_transparency(const TransparencyAttrib *attrib) | GraphicsStateGuardian | [virtual] |
LightIDs typedef | RIBGraphicsStateGuardian | [protected] |
make_RIBGraphicsStateGuardian(const FactoryParams ¶ms) | RIBGraphicsStateGuardian | [static] |
mark_prepared_geom(GeomContext *gc) | GraphicsStateGuardian | [protected] |
mark_prepared_geom_node(GeomNodeContext *gnc) | GraphicsStateGuardian | [protected] |
mark_prepared_texture(TextureContext *tc) | GraphicsStateGuardian | [protected] |
modify_state(const RenderState *state) | GraphicsStateGuardian | [inline] |
new_line(int extra_indent=0) const | RIBGraphicsStateGuardian | [protected] |
operator=(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
TypedObject::operator=(const TypedObject ©) | TypedObject | [inline] |
ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
pop_display_region(DisplayRegionStack &node) | GraphicsStateGuardian | [inline] |
pop_frame_buffer(FrameBufferStack &node) | GraphicsStateGuardian | [inline] |
pop_lens(LensStack &stack) | GraphicsStateGuardian | [inline] |
prepare_display_region() | RIBGraphicsStateGuardian | [virtual] |
prepare_geom(Geom *geom) | GraphicsStateGuardian | [virtual] |
prepare_geom_node(GeomNode *node) | GraphicsStateGuardian | [virtual] |
prepare_lens() | GraphicsStateGuardian | [virtual] |
prepare_texture(Texture *tex) | RIBGraphicsStateGuardian | [virtual] |
PT(SavedFrameBuffer) save_frame_buffer(const RenderBuffer &buffer | RIBGraphicsStateGuardian | [protected, virtual] |
push_display_region(const DisplayRegion *dr) | GraphicsStateGuardian | [inline] |
push_frame_buffer(const RenderBuffer &buffer, const DisplayRegion *dr) | GraphicsStateGuardian | [inline] |
push_lens(const Lens *lens) | GraphicsStateGuardian | [inline] |
record_state_change(TypeHandle) | GraphicsStateGuardian | [inline, protected] |
ref() const | ReferenceCount | [inline] |
ReferenceCount() | ReferenceCount | [inline, protected] |
ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
release_all_geoms() | GraphicsStateGuardian | |
release_all_textures() | GraphicsStateGuardian | |
release_geom(GeomContext *gc) | GraphicsStateGuardian | [virtual] |
release_geom_node(GeomNodeContext *gnc) | GraphicsStateGuardian | [virtual] |
release_texture(TextureContext *tc) | RIBGraphicsStateGuardian | [virtual] |
render_frame(const AllAttributesWrapper &initial_state) | RIBGraphicsStateGuardian | [virtual] |
render_scene(Node *root, ProjectionNode *projnode, const AllAttributesWrapper &initial_state) | RIBGraphicsStateGuardian | [virtual] |
render_subgraph(RenderTraverser *traverser, Node *subgraph, ProjectionNode *projnode, const AllAttributesWrapper &initial_state, const AllTransitionsWrapper &net_trans) | RIBGraphicsStateGuardian | [virtual] |
render_subgraph(RenderTraverser *traverser, Node *subgraph, const AllAttributesWrapper &initial_state, const AllTransitionsWrapper &net_trans) | RIBGraphicsStateGuardian | [virtual] |
reset() | RIBGraphicsStateGuardian | [virtual] |
reset_file(ostream &out) | RIBGraphicsStateGuardian | |
reset_frame() | RIBGraphicsStateGuardian | |
reset_if_new() | GraphicsStateGuardian | [inline] |
reset_transform(const LMatrix4f &mat) const | RIBGraphicsStateGuardian | [protected] |
restore_frame_buffer(SavedFrameBuffer *frame_buffer) | RIBGraphicsStateGuardian | [protected, virtual] |
RIBGraphicsStateGuardian(GraphicsWindow *win) | RIBGraphicsStateGuardian | |
RibStuffTraverser class | RIBGraphicsStateGuardian | [friend] |
save_frame_buffer(const RenderBuffer &buffer, ConstPointerTo< DisplayRegion > dr)=0 | GraphicsStateGuardian | [protected, pure virtual] |
set_ambient_light(const Colorf &color) | GraphicsStateGuardian | [protected, virtual] |
set_blend_mode(ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode) | GraphicsStateGuardian | [protected, virtual] |
set_color(const RGBColorf &color) | RIBGraphicsStateGuardian | [protected] |
set_color_clear_value(const Colorf &value) | GraphicsStateGuardian | [virtual] |
set_coordinate_system(CoordinateSystem cs) | GraphicsStateGuardian | [inline] |
set_depth_clear_value(const float value) | GraphicsStateGuardian | [virtual] |
set_lens(const Lens *lens) | GraphicsStateGuardian | [inline] |
set_scene(SceneSetup *scene_setup) | GraphicsStateGuardian | [inline] |
set_state(const RenderState *state) | GraphicsStateGuardian | [inline] |
set_state_and_transform(const RenderState *state, const TransformState *transform) | GraphicsStateGuardian | [virtual] |
set_texture_directory(const string &directory) | RIBGraphicsStateGuardian | |
set_texture_extension(const string &extension) | RIBGraphicsStateGuardian | |
set_transform(const TransformState *transform) | GraphicsStateGuardian | [inline] |
slot_new_clip_plane(int plane_id) | GraphicsStateGuardian | [protected, virtual] |
slot_new_light(int light_id) | GraphicsStateGuardian | [protected, virtual] |
test_ref_count_integrity() const | ReferenceCount | [inline] |
texture_to_pixel_buffer(TextureContext *, PixelBuffer *) | RIBGraphicsStateGuardian | [inline, virtual] |
texture_to_pixel_buffer(TextureContext *, PixelBuffer *, const DisplayRegion *) | RIBGraphicsStateGuardian | [inline, virtual] |
TextureNames typedef | RIBGraphicsStateGuardian | [protected] |
traverse_prepared_textures(bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg) | GraphicsStateGuardian | |
TypedObject() | TypedObject | [inline] |
TypedObject(const TypedObject ©) | TypedObject | [inline] |
TypedReferenceCount() | TypedReferenceCount | [inline] |
TypedReferenceCount(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
unmark_prepared_geom(GeomContext *gc) | GraphicsStateGuardian | [protected] |
unmark_prepared_geom_node(GeomNodeContext *gnc) | GraphicsStateGuardian | [protected] |
unmark_prepared_texture(TextureContext *tc) | GraphicsStateGuardian | [protected] |
unref() const | ReferenceCount | [inline] |
wants_colors(void) const | RIBGraphicsStateGuardian | [virtual] |
wants_normals(void) const | RIBGraphicsStateGuardian | [virtual] |
wants_texcoords(void) const | RIBGraphicsStateGuardian | [virtual] |
write_light_color(const Colorf &color) const | RIBGraphicsStateGuardian | [protected] |
write_light_from(const Node *light) const | RIBGraphicsStateGuardian | [protected] |
write_light_to(const Node *light) const | RIBGraphicsStateGuardian | [protected] |
write_polygon(int num_verts) | RIBGraphicsStateGuardian | [protected] |
~GraphicsStateGuardian() | GraphicsStateGuardian | [virtual] |
~ReferenceCount() | ReferenceCount | [inline, protected] |
~TypedObject() | TypedObject | [virtual] |