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RIBGraphicsStateGuardian Member List

This is the complete list of members for RIBGraphicsStateGuardian, including all inherited members.
_accum_clear_valueGraphicsStateGuardian [protected]
_active_geom_node_pcollectorGraphicsStateGuardian [static]
_active_geom_pcollectorGraphicsStateGuardian [static]
_active_texusage_pcollectorGraphicsStateGuardian [static]
_buffer_maskGraphicsStateGuardian [protected]
_clear_buffer_typeGraphicsStateGuardian [protected]
_clip_planes_enabledGraphicsStateGuardian [protected]
_closing_gsgGraphicsStateGuardian [protected]
_color_blend_modeGraphicsStateGuardian [protected]
_color_clear_valueGraphicsStateGuardian [protected]
_color_transform_enabledGraphicsStateGuardian [protected]
_color_write_modeGraphicsStateGuardian [protected]
_coordinate_systemGraphicsStateGuardian [protected]
_current_colorRIBGraphicsStateGuardian [protected]
_current_color_offsetGraphicsStateGuardian [protected]
_current_color_scaleGraphicsStateGuardian [protected]
_current_display_regionGraphicsStateGuardian [protected]
_current_lensGraphicsStateGuardian [protected]
_depth_clear_valueGraphicsStateGuardian [protected]
_display_region_stack_levelGraphicsStateGuardian [protected]
_draw_primitive_pcollectorGraphicsStateGuardian [static]
_enabled_lightsRIBGraphicsStateGuardian [protected]
_frame_buffer_stack_levelGraphicsStateGuardian [protected]
_frustum_cull_transforms_pcollectorGraphicsStateGuardian [static]
_frustum_cull_volumes_pcollectorGraphicsStateGuardian [static]
_geom_nodes_pcollectorGraphicsStateGuardian [static]
_has_scene_graph_colorGraphicsStateGuardian [protected]
_indent_levelRIBGraphicsStateGuardian [protected]
_lens_stack_levelGraphicsStateGuardian [protected]
_light_idsRIBGraphicsStateGuardian [protected]
_lighting_enabledGraphicsStateGuardian [protected]
_needs_resetGraphicsStateGuardian [protected]
_nodes_pcollectorGraphicsStateGuardian [static]
_normals_enabledGraphicsStateGuardian [protected]
_outputRIBGraphicsStateGuardian [protected]
_render_states_pcollectorGraphicsStateGuardian [static]
_render_states_unused_pcollectorGraphicsStateGuardian [static]
_scene_graph_colorGraphicsStateGuardian [protected]
_scene_graph_color_staleGraphicsStateGuardian [protected]
_scene_setupGraphicsStateGuardian [protected]
_set_state_pcollectorGraphicsStateGuardian [static]
_stateGraphicsStateGuardian [protected]
_state_changes_pcollectorGraphicsStateGuardian [static]
_stencil_clear_valueGraphicsStateGuardian [protected]
_texmgrmem_resident_pcollectorGraphicsStateGuardian [static]
_texmgrmem_total_pcollectorGraphicsStateGuardian [static]
_texture_directoryRIBGraphicsStateGuardian [protected]
_texture_extensionRIBGraphicsStateGuardian [protected]
_texture_namesRIBGraphicsStateGuardian [protected]
_texture_state_pcollectorGraphicsStateGuardian [static]
_total_geom_node_pcollectorGraphicsStateGuardian [static]
_total_geom_pcollectorGraphicsStateGuardian [static]
_total_texmem_pcollectorGraphicsStateGuardian [static]
_total_texusage_pcollectorGraphicsStateGuardian [static]
_transformGraphicsStateGuardian [protected]
_transform_state_pcollectorGraphicsStateGuardian [static]
_transform_states_pcollectorGraphicsStateGuardian [static]
_transform_states_unused_pcollectorGraphicsStateGuardian [static]
_transparency_modeGraphicsStateGuardian [protected]
_type_handleRIBGraphicsStateGuardian [private, static]
_used_texmem_pcollectorGraphicsStateGuardian [static]
_vertex_colors_enabledGraphicsStateGuardian [protected]
_vertices_other_pcollectorGraphicsStateGuardian [static]
_vertices_pcollectorGraphicsStateGuardian [static]
_vertices_tri_pcollectorGraphicsStateGuardian [static]
_vertices_trifan_pcollectorGraphicsStateGuardian [static]
_vertices_tristrip_pcollectorGraphicsStateGuardian [static]
add_to_geom_node_record(GeomNodeContext *)GraphicsStateGuardian [inline, protected]
add_to_geom_record(GeomContext *)GraphicsStateGuardian [inline, protected]
add_to_texture_record(TextureContext *)GraphicsStateGuardian [inline, protected]
apply_fog(Fog *)RIBGraphicsStateGuardian [inline, virtual]
apply_light(PointLight *)RIBGraphicsStateGuardian [inline, virtual]
apply_light(DirectionalLight *)RIBGraphicsStateGuardian [inline, virtual]
apply_light(Spotlight *)RIBGraphicsStateGuardian [inline, virtual]
apply_light(AmbientLight *)RIBGraphicsStateGuardian [inline, virtual]
apply_material(Material *)RIBGraphicsStateGuardian [inline, virtual]
GraphicsStateGuardian::apply_material(const Material *material)=0GraphicsStateGuardianBase [pure virtual]
apply_texture(TextureContext *tc)RIBGraphicsStateGuardian [virtual]
begin_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
begin_bind_lights()GraphicsStateGuardian [protected, virtual]
begin_decal_base_first()GraphicsStateGuardian [virtual]
begin_decal_base_second()GraphicsStateGuardian [virtual]
begin_decal_nested()GraphicsStateGuardian [virtual]
begin_frame()GraphicsStateGuardian [virtual]
begin_scene()GraphicsStateGuardian [virtual]
bind_clip_plane(PlaneNode *plane, int pane_id)GraphicsStateGuardian [protected, virtual]
bind_light(PointLight *light, int light_id)GraphicsStateGuardian [virtual]
bind_light(DirectionalLight *light, int light_id)GraphicsStateGuardian [virtual]
bind_light(Spotlight *light, int light_id)GraphicsStateGuardian [virtual]
clear(const RenderBuffer &buffer)RIBGraphicsStateGuardian [virtual]
clear(const RenderBuffer &buffer, const DisplayRegion *region)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::clear(ClearableRegion *clearable)GraphicsStateGuardian
GraphicsStateGuardian::clear(DisplayRegion *dr)GraphicsStateGuardian [inline]
close_gsg()GraphicsStateGuardian [protected, virtual]
ColorTransform enum nameGraphicsStateGuardian [protected]
compute_distance_to(const LPoint3f &point) constRIBGraphicsStateGuardian [virtual]
concat_transform(const LMatrix4f &mat) constRIBGraphicsStateGuardian [protected]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)RIBGraphicsStateGuardian [virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)RIBGraphicsStateGuardian [virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr)RIBGraphicsStateGuardian [virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)RIBGraphicsStateGuardian [virtual]
CPT(DisplayRegion) dr)RIBGraphicsStateGuardian [protected]
CT_offset enum valueGraphicsStateGuardian [protected]
CT_scale enum valueGraphicsStateGuardian [protected]
define_light(const Light *light)RIBGraphicsStateGuardian [protected]
define_texture(const Texture *tex)RIBGraphicsStateGuardian [protected]
depth_offset_decals()GraphicsStateGuardian [virtual]
do_clear(const RenderBuffer &buffer)=0GraphicsStateGuardian [pure virtual]
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc)GraphicsStateGuardian [virtual]
draw_line(const GeomLine *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_line(GeomLine *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_linestrip(const GeomLinestrip *)RIBGraphicsStateGuardian [inline, virtual]
GraphicsStateGuardian::draw_linestrip(GeomLinestrip *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const NodeAttributes &na=NodeAttributes())RIBGraphicsStateGuardian [virtual]
draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb, const NodeAttributes &na=NodeAttributes())RIBGraphicsStateGuardian [virtual]
draw_point(const GeomPoint *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_point(GeomPoint *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_polygon(const GeomPolygon *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_polygon(GeomPolygon *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_quad(const GeomQuad *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_quad(GeomQuad *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_simple_poly(const Geom *geom)RIBGraphicsStateGuardian [protected]
draw_sphere(const GeomSphere *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_sphere(GeomSphere *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_sprite(const GeomSprite *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_sprite(GeomSprite *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_texture(TextureContext *tc, const DisplayRegion *dr)RIBGraphicsStateGuardian [virtual]
draw_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)RIBGraphicsStateGuardian [virtual]
draw_tri(const GeomTri *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_tri(GeomTri *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_trifan(const GeomTrifan *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_trifan(GeomTrifan *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_tristrip(const GeomTristrip *geom)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::draw_tristrip(GeomTristrip *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
enable_clip_plane(int plane_id, bool enable)GraphicsStateGuardian [protected, virtual]
enable_clip_planes(bool enable)GraphicsStateGuardian [protected, virtual]
enable_light(int light_id, bool enable)GraphicsStateGuardian [protected, virtual]
enable_lighting(bool enable)GraphicsStateGuardian [protected, virtual]
enable_normals(bool val)GraphicsStateGuardian [inline]
EnabledLights typedefRIBGraphicsStateGuardian [protected]
end_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
end_bind_lights()GraphicsStateGuardian [protected, virtual]
end_frame()GraphicsStateGuardian [virtual]
end_scene()GraphicsStateGuardian [virtual]
finish_decal()GraphicsStateGuardian [virtual]
force_init_type()RIBGraphicsStateGuardian [inline, virtual]
free_pointers()GraphicsStateGuardian [protected, virtual]
get_class_type(void)RIBGraphicsStateGuardian [static]
get_clip_plane(int plane_id) constGraphicsStateGuardian [inline, protected]
get_color_and_intensity(const RGBColorf &input, RGBColorf &output, float &intensity)RIBGraphicsStateGuardian [protected, static]
get_coordinate_system() constGraphicsStateGuardian [inline]
get_current_display_region(void) constGraphicsStateGuardian [inline]
get_current_lens() constGraphicsStateGuardian [inline]
get_internal_coordinate_system() constGraphicsStateGuardian [virtual]
get_light(int light_id) constGraphicsStateGuardian [inline, protected]
get_pipe() constGraphicsStateGuardian [inline]
get_properties() constGraphicsStateGuardian [inline]
get_ref_count() constReferenceCount [inline]
get_render_buffer(int buffer_type)GraphicsStateGuardian
get_rib_stuff(Node *root, const AllAttributesWrapper &initial_state)RIBGraphicsStateGuardian [protected]
get_scene() constGraphicsStateGuardian [inline]
get_texture_directory() constRIBGraphicsStateGuardian
get_texture_extension() constRIBGraphicsStateGuardian
get_threading_model() constGraphicsStateGuardian [inline]
get_type(void) constRIBGraphicsStateGuardian [virtual]
get_type_index() constTypedObject [inline]
get_unclipped_state()GraphicsStateGuardian [protected, static]
get_unlit_state()GraphicsStateGuardian [protected, static]
get_untextured_state()GraphicsStateGuardian [protected, static]
GraphicsStateGuardian(const FrameBufferProperties &properties)GraphicsStateGuardian
init_frame_pstats()GraphicsStateGuardian [inline, protected]
init_type(void)RIBGraphicsStateGuardian [static]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
issue_alpha_test(const AlphaTestAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_clip_plane(const ClipPlaneAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color(const ColorAttribute *attrib)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::issue_color(const ColorAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_blend(const ColorBlendAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_scale(const ColorScaleAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_write(const ColorWriteAttrib *attrib)GraphicsStateGuardian [virtual]
issue_cull_face(const CullFaceAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_offset(const DepthOffsetAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_test(const DepthTestAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_write(const DepthWriteAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_fog(const FogAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_light(const LightAttribute *attrib)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::issue_light(const LightAttrib *attrib)GraphicsStateGuardian [virtual]
issue_material(const MaterialAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_render_mode(const RenderModeAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_stencil(const StencilAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_gen(const TexGenAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_matrix(const TexMatrixAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_texture(const TextureAttribute *attrib)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::issue_texture(const TextureAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_texture_apply(const TextureApplyAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_transform(const TransformAttribute *attrib)RIBGraphicsStateGuardian [virtual]
GraphicsStateGuardian::issue_transform(const TransformState *transform)GraphicsStateGuardian [virtual]
issue_transparency(const TransparencyAttrib *attrib)GraphicsStateGuardian [virtual]
LightIDs typedefRIBGraphicsStateGuardian [protected]
make_RIBGraphicsStateGuardian(const FactoryParams &params)RIBGraphicsStateGuardian [static]
mark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
mark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
mark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
modify_state(const RenderState *state)GraphicsStateGuardian [inline]
new_line(int extra_indent=0) constRIBGraphicsStateGuardian [protected]
operator=(const TypedReferenceCount &copy)TypedReferenceCount [inline]
TypedObject::operator=(const TypedObject &copy)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
pop_display_region(DisplayRegionStack &node)GraphicsStateGuardian [inline]
pop_frame_buffer(FrameBufferStack &node)GraphicsStateGuardian [inline]
pop_lens(LensStack &stack)GraphicsStateGuardian [inline]
prepare_display_region()RIBGraphicsStateGuardian [virtual]
prepare_geom(Geom *geom)GraphicsStateGuardian [virtual]
prepare_geom_node(GeomNode *node)GraphicsStateGuardian [virtual]
prepare_lens()GraphicsStateGuardian [virtual]
prepare_texture(Texture *tex)RIBGraphicsStateGuardian [virtual]
PT(SavedFrameBuffer) save_frame_buffer(const RenderBuffer &bufferRIBGraphicsStateGuardian [protected, virtual]
push_display_region(const DisplayRegion *dr)GraphicsStateGuardian [inline]
push_frame_buffer(const RenderBuffer &buffer, const DisplayRegion *dr)GraphicsStateGuardian [inline]
push_lens(const Lens *lens)GraphicsStateGuardian [inline]
record_state_change(TypeHandle)GraphicsStateGuardian [inline, protected]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
release_all_geoms()GraphicsStateGuardian
release_all_textures()GraphicsStateGuardian
release_geom(GeomContext *gc)GraphicsStateGuardian [virtual]
release_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [virtual]
release_texture(TextureContext *tc)RIBGraphicsStateGuardian [virtual]
render_frame(const AllAttributesWrapper &initial_state)RIBGraphicsStateGuardian [virtual]
render_scene(Node *root, ProjectionNode *projnode, const AllAttributesWrapper &initial_state)RIBGraphicsStateGuardian [virtual]
render_subgraph(RenderTraverser *traverser, Node *subgraph, ProjectionNode *projnode, const AllAttributesWrapper &initial_state, const AllTransitionsWrapper &net_trans)RIBGraphicsStateGuardian [virtual]
render_subgraph(RenderTraverser *traverser, Node *subgraph, const AllAttributesWrapper &initial_state, const AllTransitionsWrapper &net_trans)RIBGraphicsStateGuardian [virtual]
reset()RIBGraphicsStateGuardian [virtual]
reset_file(ostream &out)RIBGraphicsStateGuardian
reset_frame()RIBGraphicsStateGuardian
reset_if_new()GraphicsStateGuardian [inline]
reset_transform(const LMatrix4f &mat) constRIBGraphicsStateGuardian [protected]
restore_frame_buffer(SavedFrameBuffer *frame_buffer)RIBGraphicsStateGuardian [protected, virtual]
RIBGraphicsStateGuardian(GraphicsWindow *win)RIBGraphicsStateGuardian
RibStuffTraverser classRIBGraphicsStateGuardian [friend]
save_frame_buffer(const RenderBuffer &buffer, ConstPointerTo< DisplayRegion > dr)=0GraphicsStateGuardian [protected, pure virtual]
set_ambient_light(const Colorf &color)GraphicsStateGuardian [protected, virtual]
set_blend_mode(ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode)GraphicsStateGuardian [protected, virtual]
set_color(const RGBColorf &color)RIBGraphicsStateGuardian [protected]
set_color_clear_value(const Colorf &value)GraphicsStateGuardian [virtual]
set_coordinate_system(CoordinateSystem cs)GraphicsStateGuardian [inline]
set_depth_clear_value(const float value)GraphicsStateGuardian [virtual]
set_lens(const Lens *lens)GraphicsStateGuardian [inline]
set_scene(SceneSetup *scene_setup)GraphicsStateGuardian [inline]
set_state(const RenderState *state)GraphicsStateGuardian [inline]
set_state_and_transform(const RenderState *state, const TransformState *transform)GraphicsStateGuardian [virtual]
set_texture_directory(const string &directory)RIBGraphicsStateGuardian
set_texture_extension(const string &extension)RIBGraphicsStateGuardian
set_transform(const TransformState *transform)GraphicsStateGuardian [inline]
slot_new_clip_plane(int plane_id)GraphicsStateGuardian [protected, virtual]
slot_new_light(int light_id)GraphicsStateGuardian [protected, virtual]
test_ref_count_integrity() constReferenceCount [inline]
texture_to_pixel_buffer(TextureContext *, PixelBuffer *)RIBGraphicsStateGuardian [inline, virtual]
texture_to_pixel_buffer(TextureContext *, PixelBuffer *, const DisplayRegion *)RIBGraphicsStateGuardian [inline, virtual]
TextureNames typedefRIBGraphicsStateGuardian [protected]
traverse_prepared_textures(bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg)GraphicsStateGuardian
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
TypedReferenceCount()TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount [inline]
unmark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
unmark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
unmark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
unref() constReferenceCount [inline]
wants_colors(void) constRIBGraphicsStateGuardian [virtual]
wants_normals(void) constRIBGraphicsStateGuardian [virtual]
wants_texcoords(void) constRIBGraphicsStateGuardian [virtual]
write_light_color(const Colorf &color) constRIBGraphicsStateGuardian [protected]
write_light_from(const Node *light) constRIBGraphicsStateGuardian [protected]
write_light_to(const Node *light) constRIBGraphicsStateGuardian [protected]
write_polygon(int num_verts)RIBGraphicsStateGuardian [protected]
~GraphicsStateGuardian()GraphicsStateGuardian [virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~TypedObject()TypedObject [virtual]

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