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PhysicsObject Member List

This is the complete list of members for PhysicsObject, including all inherited members.
_default_terminal_velocityPhysicsObject [static]
_last_positionPhysicsObject [private]
_massPhysicsObject [private]
_orientationPhysicsObject [private]
_orientedPhysicsObject [private]
_positionPhysicsObject [private]
_process_mePhysicsObject [private]
_rotationPhysicsObject [private]
_terminal_velocityPhysicsObject [private]
_type_handlePhysicsObject [private, static]
_velocityPhysicsObject [private]
force_init_type()PhysicsObject [inline, virtual]
get_active(void) constPhysicsObject [inline]
get_class_type()PhysicsObject [inline, static]
get_inertial_tensor(void) constPhysicsObject [virtual]
get_last_position(void) constPhysicsObject [inline]
get_lcs(void) constPhysicsObject [virtual]
get_mass(void) constPhysicsObject [inline]
get_orientation(void) constPhysicsObject [inline]
get_oriented(void) constPhysicsObject [inline]
get_position(void) constPhysicsObject [inline]
get_ref_count() constReferenceCount [inline]
get_rotation(void) constPhysicsObject [inline]
get_terminal_velocity(void) constPhysicsObject [inline]
get_type() constPhysicsObject [inline, virtual]
get_type_index() constTypedObject [inline]
get_velocity(void) constPhysicsObject [inline]
init_type()PhysicsObject [inline, static]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
make_copy(void) constPhysicsObject [virtual]
operator=(const PhysicsObject &other)PhysicsObject
TypedReferenceCount::operator=(const TypedReferenceCount &copy)TypedReferenceCount [inline]
TypedReferenceCount::TypedObject::operator=(const TypedObject &copy)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
PhysicsObject(void)PhysicsObject
PhysicsObject(const PhysicsObject &copy)PhysicsObject
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
set_active(bool flag)PhysicsObject [inline]
set_last_position(const LPoint3f &pos)PhysicsObject [inline]
set_mass(float)PhysicsObject [inline]
set_orientation(const LOrientationf &orientation)PhysicsObject [inline]
set_oriented(bool flag)PhysicsObject [inline]
set_position(const LPoint3f &pos)PhysicsObject [inline]
set_position(float x, float y, float z)PhysicsObject [inline]
set_position_HandOfGod(const LPoint3f &pos)PhysicsObject [inline]
set_rotation(const LVector3f &rotation)PhysicsObject [inline]
set_terminal_velocity(float tv)PhysicsObject [inline]
set_velocity(const LVector3f &vel)PhysicsObject [inline]
set_velocity(float x, float y, float z)PhysicsObject [inline]
test_ref_count_integrity() constReferenceCount [inline]
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
TypedReferenceCount()TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount [inline]
unref() constReferenceCount [inline]
~PhysicsObject(void)PhysicsObject [virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~TypedObject()TypedObject [virtual]

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