| _angular_forces | Physical | [protected] |
| _linear_forces | Physical | [protected] |
| _phys_body | Physical | [protected] |
| _physical_node | Physical | [private] |
| _physics_manager | Physical | [private] |
| _physics_objects | Physical | [protected] |
| _type_handle | Physical | [private, static] |
| add_angular_force(AngularForce *f) | Physical | [inline] |
| add_linear_force(LinearForce *f) | Physical | [inline] |
| add_physics_object(PhysicsObject *po) | Physical | [inline] |
| clear_angular_forces(void) | Physical | [inline] |
| clear_linear_forces(void) | Physical | [inline] |
| clear_physics_objects(void) | Physical | [inline] |
| force_init_type() | Physical | [inline, virtual] |
| get_angular_force(int index) const | Physical | [inline] |
| get_angular_forces(void) const | Physical | [inline] |
| get_class_type(void) | Physical | [inline, static] |
| get_linear_force(int index) const | Physical | [inline] |
| get_linear_forces(void) const | Physical | [inline] |
| get_num_angular_forces(void) const | Physical | [inline] |
| get_num_linear_forces(void) const | Physical | [inline] |
| get_object_vector(void) const | Physical | [inline] |
| get_phys_body(void) const | Physical | [inline] |
| get_physical_node(void) const | Physical | [inline] |
| get_physics_manager(void) const | Physical | [inline] |
| get_ref_count() const | ReferenceCount | [inline] |
| get_type(void) const | Physical | [inline, virtual] |
| get_type_index() const | TypedObject | [inline] |
| init_type(void) | Physical | [inline, static] |
| is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
| is_of_type(TypeHandle handle) const | TypedObject | [inline] |
| operator=(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
| TypedObject::operator=(const TypedObject ©) | TypedObject | [inline] |
| ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| Physical(int ttl_objects=1, bool pre_alloc=false) | Physical | |
| Physical(const Physical ©) | Physical | |
| PhysicalNode class | Physical | [friend] |
| PhysicsManager class | Physical | [friend] |
| ref() const | ReferenceCount | [inline] |
| ReferenceCount() | ReferenceCount | [inline, protected] |
| ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
| remove_angular_force(AngularForce *f) | Physical | [inline] |
| remove_linear_force(LinearForce *f) | Physical | [inline] |
| test_ref_count_integrity() const | ReferenceCount | [inline] |
| TypedObject() | TypedObject | [inline] |
| TypedObject(const TypedObject ©) | TypedObject | [inline] |
| TypedReferenceCount() | TypedReferenceCount | [inline] |
| TypedReferenceCount(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
| unref() const | ReferenceCount | [inline] |
| ~Physical(void) | Physical | [virtual] |
| ~ReferenceCount() | ReferenceCount | [inline, protected] |
| ~TypedObject() | TypedObject | [virtual] |