| _angular_forces | Physical |  [protected] | 
  | _linear_forces | Physical |  [protected] | 
  | _phys_body | Physical |  [protected] | 
  | _physical_node | Physical |  [private] | 
  | _physics_manager | Physical |  [private] | 
  | _physics_objects | Physical |  [protected] | 
  | _type_handle | Physical |  [private, static] | 
  | add_angular_force(AngularForce *f) | Physical |  [inline] | 
  | add_linear_force(LinearForce *f) | Physical |  [inline] | 
  | add_physics_object(PhysicsObject *po) | Physical |  [inline] | 
  | clear_angular_forces(void) | Physical |  [inline] | 
  | clear_linear_forces(void) | Physical |  [inline] | 
  | clear_physics_objects(void) | Physical |  [inline] | 
  | force_init_type() | Physical |  [inline, virtual] | 
  | get_angular_force(int index) const | Physical |  [inline] | 
  | get_angular_forces(void) const | Physical |  [inline] | 
  | get_class_type(void) | Physical |  [inline, static] | 
  | get_linear_force(int index) const | Physical |  [inline] | 
  | get_linear_forces(void) const | Physical |  [inline] | 
  | get_num_angular_forces(void) const | Physical |  [inline] | 
  | get_num_linear_forces(void) const | Physical |  [inline] | 
  | get_object_vector(void) const | Physical |  [inline] | 
  | get_phys_body(void) const | Physical |  [inline] | 
  | get_physical_node(void) const | Physical |  [inline] | 
  | get_physics_manager(void) const | Physical |  [inline] | 
  | get_ref_count() const | ReferenceCount |  [inline] | 
  | get_type(void) const | Physical |  [inline, virtual] | 
  | get_type_index() const | TypedObject |  [inline] | 
  | init_type(void) | Physical |  [inline, static] | 
  | is_exact_type(TypeHandle handle) const | TypedObject |  [inline] | 
  | is_of_type(TypeHandle handle) const | TypedObject |  [inline] | 
  | operator=(const TypedReferenceCount ©) | TypedReferenceCount |  [inline] | 
  | TypedObject::operator=(const TypedObject ©) | TypedObject |  [inline] | 
  | ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount |  [inline, protected] | 
  | Physical(int ttl_objects=1, bool pre_alloc=false) | Physical |  | 
  | Physical(const Physical ©) | Physical |  | 
  | PhysicalNode class | Physical |  [friend] | 
  | PhysicsManager class | Physical |  [friend] | 
  | ref() const | ReferenceCount |  [inline] | 
  | ReferenceCount() | ReferenceCount |  [inline, protected] | 
  | ReferenceCount(const ReferenceCount &) | ReferenceCount |  [inline, protected] | 
  | remove_angular_force(AngularForce *f) | Physical |  [inline] | 
  | remove_linear_force(LinearForce *f) | Physical |  [inline] | 
  | test_ref_count_integrity() const | ReferenceCount |  [inline] | 
  | TypedObject() | TypedObject |  [inline] | 
  | TypedObject(const TypedObject ©) | TypedObject |  [inline] | 
  | TypedReferenceCount() | TypedReferenceCount |  [inline] | 
  | TypedReferenceCount(const TypedReferenceCount ©) | TypedReferenceCount |  [inline] | 
  | unref() const | ReferenceCount |  [inline] | 
  | ~Physical(void) | Physical |  [virtual] | 
  | ~ReferenceCount() | ReferenceCount |  [inline, protected] | 
  | ~TypedObject() | TypedObject |  [virtual] |