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ParticleSystem Member List

This is the complete list of members for ParticleSystem, including all inherited members.
_active_system_flagParticleSystem [private]
_angular_forcesPhysical [protected]
_birth_rateParticleSystem [private]
_emitterParticleSystem [private]
_factoryParticleSystem [private]
_free_particle_fifoParticleSystem [private]
_i_was_spawned_flagParticleSystem [private]
_linear_forcesPhysical [protected]
_litter_sizeParticleSystem [private]
_litter_spreadParticleSystem [private]
_living_particlesParticleSystem [private]
_local_velocity_flagParticleSystem [private]
_managerParticleSystem [private]
_particle_pool_sizeParticleSystem [private]
_phys_bodyPhysical [protected]
_physics_objectsPhysical [protected]
_render_nodeParticleSystem [private]
_render_parentParticleSystem [private]
_rendererParticleSystem [private]
_spawn_on_death_flagParticleSystem [private]
_spawn_render_nodeParticleSystem [private]
_spawn_templatesParticleSystem [private]
_system_ageParticleSystem [private]
_system_grows_older_flagParticleSystem [private]
_system_lifespanParticleSystem [private]
_template_system_flagParticleSystem [private]
_tics_since_birthParticleSystem [private]
add_angular_force(AngularForce *f)Physical [inline]
add_linear_force(LinearForce *f)Physical [inline]
add_physics_object(PhysicsObject *po)Physical [inline]
add_spawn_template(ParticleSystem *ps)ParticleSystem [inline]
birth_litter(void)ParticleSystem [private]
birth_particle(void)ParticleSystem [private]
clear_angular_forces(void)Physical [inline]
clear_linear_forces(void)Physical [inline]
clear_physics_objects(void)Physical [inline]
clear_spawn_templates(void)ParticleSystem [inline]
force_init_type()Physical [inline, virtual]
get_active_system_flag(void) constParticleSystem [inline]
get_angular_force(int index) constPhysical [inline]
get_angular_forces(void) constPhysical [inline]
get_birth_rate(void) constParticleSystem [inline]
get_class_type(void)Physical [inline, static]
get_emitter(void) constParticleSystem [inline]
get_factory(void) constParticleSystem [inline]
get_i_was_spawned_flag(void) constParticleSystem [inline]
get_linear_force(int index) constPhysical [inline]
get_linear_forces(void) constPhysical [inline]
get_litter_size(void) constParticleSystem [inline]
get_litter_spread(void) constParticleSystem [inline]
get_living_particles(void) constParticleSystem [inline]
get_local_velocity_flag(void) constParticleSystem [inline]
get_num_angular_forces(void) constPhysical [inline]
get_num_linear_forces(void) constPhysical [inline]
get_object_vector(void) constPhysical [inline]
get_phys_body(void) constPhysical [inline]
get_physical_node(void) constPhysical [inline]
get_physics_manager(void) constPhysical [inline]
get_pool_size(void) constParticleSystem [inline]
get_ref_count() constReferenceCount [inline]
get_render_parent(void) constParticleSystem [inline]
get_renderer(void) constParticleSystem [inline]
get_spawn_on_death_flag(void) constParticleSystem [inline]
get_spawn_render_node(void) constParticleSystem [inline]
get_system_age(void) constParticleSystem [inline]
get_system_grows_older_flag(void) constParticleSystem [inline]
get_system_lifespan(void) constParticleSystem [inline]
get_type(void) constPhysical [inline, virtual]
get_type_index() constTypedObject [inline]
induce_labor(void)ParticleSystem [inline]
init_type(void)Physical [inline, static]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
kill_particle(int pool_index)ParticleSystem [private]
operator=(const TypedReferenceCount &copy)TypedReferenceCount [inline]
TypedObject::operator=(const TypedObject &copy)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
ParticleSystem(int pool_size=0)ParticleSystem
ParticleSystem(const ParticleSystem &copy)ParticleSystem
ParticleSystemManager classParticleSystem [friend]
Physical(int ttl_objects=1, bool pre_alloc=false)Physical
Physical(const Physical &copy)Physical
PhysicalNode classPhysical [friend]
PhysicsManager classPhysical [friend]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
remove_angular_force(AngularForce *f)Physical [inline]
remove_linear_force(LinearForce *f)Physical [inline]
render(void)ParticleSystem [inline]
resize_pool(int size)ParticleSystem [private]
set_active_system_flag(bool a)ParticleSystem [inline]
set_birth_rate(float new_br)ParticleSystem [inline]
set_emitter(BaseParticleEmitter *e)ParticleSystem [inline]
set_factory(BaseParticleFactory *f)ParticleSystem [inline]
set_litter_size(int new_ls)ParticleSystem [inline]
set_litter_spread(int new_ls)ParticleSystem [inline]
set_local_velocity_flag(bool lv)ParticleSystem [inline]
set_pool_size(int size)ParticleSystem [inline]
set_render_parent(PandaNode *node)ParticleSystem [inline]
set_renderer(BaseParticleRenderer *r)ParticleSystem [inline]
set_spawn_on_death_flag(bool sod)ParticleSystem [inline]
set_spawn_render_node(PandaNode *node)ParticleSystem [inline]
set_system_age(float age)ParticleSystem [inline]
set_system_grows_older_flag(bool sgo)ParticleSystem [inline]
set_system_lifespan(float sl)ParticleSystem [inline]
set_template_system_flag(bool tsf)ParticleSystem [inline]
spawn_child_system(BaseParticle *bp)ParticleSystem [private]
test_ref_count_integrity() constReferenceCount [inline]
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
TypedReferenceCount()TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount [inline]
unref() constReferenceCount [inline]
update(float dt)ParticleSystem
~ParticleSystem(void)ParticleSystem
~Physical(void)Physical [virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~TypedObject()TypedObject [virtual]

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