_type_handle | GraphicsStateGuardianBase | [private, static] |
apply_material(const Material *material)=0 | GraphicsStateGuardianBase | [pure virtual] |
apply_texture(TextureContext *tc)=0 | GraphicsStateGuardianBase | [pure virtual] |
begin_decal_base_first()=0 | GraphicsStateGuardianBase | [pure virtual] |
begin_decal_base_second()=0 | GraphicsStateGuardianBase | [pure virtual] |
begin_decal_nested()=0 | GraphicsStateGuardianBase | [pure virtual] |
bind_light(PointLight *light, int light_id) | GraphicsStateGuardianBase | [inline, virtual] |
bind_light(DirectionalLight *light, int light_id) | GraphicsStateGuardianBase | [inline, virtual] |
bind_light(Spotlight *light, int light_id) | GraphicsStateGuardianBase | [inline, virtual] |
compute_distance_to(const LPoint3f &point) const=0 | GraphicsStateGuardianBase | [pure virtual] |
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)=0 | GraphicsStateGuardianBase | [pure virtual] |
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)=0 | GraphicsStateGuardianBase | [pure virtual] |
copy_texture(TextureContext *tc, const DisplayRegion *dr)=0 | GraphicsStateGuardianBase | [pure virtual] |
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)=0 | GraphicsStateGuardianBase | [pure virtual] |
depth_offset_decals()=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_line(GeomLine *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_linestrip(GeomLinestrip *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_point(GeomPoint *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_polygon(GeomPolygon *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_quad(GeomQuad *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_sphere(GeomSphere *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_sprite(GeomSprite *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_tri(GeomTri *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_trifan(GeomTrifan *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
draw_tristrip(GeomTristrip *geom, GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
finish_decal()=0 | GraphicsStateGuardianBase | [pure virtual] |
force_init_type() | GraphicsStateGuardianBase | [inline, virtual] |
get_class_type() | GraphicsStateGuardianBase | [inline, static] |
get_ref_count() const | ReferenceCount | [inline] |
get_type() const | GraphicsStateGuardianBase | [inline, virtual] |
get_type_index() const | TypedObject | [inline] |
init_type() | GraphicsStateGuardianBase | [inline, static] |
is_exact_type(TypeHandle handle) const | TypedObject | [inline] |
is_of_type(TypeHandle handle) const | TypedObject | [inline] |
issue_alpha_test(const AlphaTestAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_clip_plane(const ClipPlaneAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_color(const ColorAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_color_blend(const ColorBlendAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_color_scale(const ColorScaleAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_color_write(const ColorWriteAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_cull_face(const CullFaceAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_depth_offset(const DepthOffsetAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_depth_test(const DepthTestAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_depth_write(const DepthWriteAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_fog(const FogAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_light(const LightAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_material(const MaterialAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_render_mode(const RenderModeAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_stencil(const StencilAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_tex_gen(const TexGenAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_tex_matrix(const TexMatrixAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_texture(const TextureAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_texture_apply(const TextureApplyAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_transform(const TransformState *) | GraphicsStateGuardianBase | [inline, virtual] |
issue_transparency(const TransparencyAttrib *) | GraphicsStateGuardianBase | [inline, virtual] |
operator=(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
TypedObject::operator=(const TypedObject ©) | TypedObject | [inline] |
ReferenceCount::operator=(const ReferenceCount &) | ReferenceCount | [inline, protected] |
prepare_geom(Geom *geom)=0 | GraphicsStateGuardianBase | [pure virtual] |
prepare_geom_node(GeomNode *node)=0 | GraphicsStateGuardianBase | [pure virtual] |
prepare_texture(Texture *tex)=0 | GraphicsStateGuardianBase | [pure virtual] |
ref() const | ReferenceCount | [inline] |
ReferenceCount() | ReferenceCount | [inline, protected] |
ReferenceCount(const ReferenceCount &) | ReferenceCount | [inline, protected] |
release_geom(GeomContext *gc)=0 | GraphicsStateGuardianBase | [pure virtual] |
release_geom_node(GeomNodeContext *gnc)=0 | GraphicsStateGuardianBase | [pure virtual] |
release_texture(TextureContext *tc)=0 | GraphicsStateGuardianBase | [pure virtual] |
set_state_and_transform(const RenderState *state, const TransformState *transform)=0 | GraphicsStateGuardianBase | [pure virtual] |
test_ref_count_integrity() const | ReferenceCount | [inline] |
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb)=0 | GraphicsStateGuardianBase | [pure virtual] |
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr)=0 | GraphicsStateGuardianBase | [pure virtual] |
TypedObject() | TypedObject | [inline] |
TypedObject(const TypedObject ©) | TypedObject | [inline] |
TypedReferenceCount() | TypedReferenceCount | [inline] |
TypedReferenceCount(const TypedReferenceCount ©) | TypedReferenceCount | [inline] |
unref() const | ReferenceCount | [inline] |
wants_colors(void) const=0 | GraphicsStateGuardianBase | [pure virtual] |
wants_normals(void) const=0 | GraphicsStateGuardianBase | [pure virtual] |
wants_texcoords(void) const=0 | GraphicsStateGuardianBase | [pure virtual] |
~ReferenceCount() | ReferenceCount | [inline, protected] |
~TypedObject() | TypedObject | [virtual] |