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GraphicsStateGuardian Member List

This is the complete list of members for GraphicsStateGuardian, including all inherited members.
_accum_clear_valueGraphicsStateGuardian [protected]
_active_geom_node_pcollectorGraphicsStateGuardian [static]
_active_geom_pcollectorGraphicsStateGuardian [static]
_active_texusage_pcollectorGraphicsStateGuardian [static]
_buffer_maskGraphicsStateGuardian [protected]
_clear_buffer_typeGraphicsStateGuardian [protected]
_clip_plane_infoGraphicsStateGuardian [private]
_clip_planes_enabledGraphicsStateGuardian [protected]
_clip_planes_enabled_this_frameGraphicsStateGuardian [private]
_closing_gsgGraphicsStateGuardian [protected]
_color_blend_modeGraphicsStateGuardian [protected]
_color_clear_valueGraphicsStateGuardian [protected]
_color_transform_enabledGraphicsStateGuardian [protected]
_color_write_modeGraphicsStateGuardian [protected]
_coordinate_systemGraphicsStateGuardian [protected]
_current_color_offsetGraphicsStateGuardian [protected]
_current_color_scaleGraphicsStateGuardian [protected]
_current_display_regionGraphicsStateGuardian [protected]
_current_lensGraphicsStateGuardian [protected]
_depth_clear_valueGraphicsStateGuardian [protected]
_display_region_stack_levelGraphicsStateGuardian [protected]
_draw_primitive_pcollectorGraphicsStateGuardian [static]
_frame_buffer_stack_levelGraphicsStateGuardian [protected]
_frustum_cull_transforms_pcollectorGraphicsStateGuardian [static]
_frustum_cull_volumes_pcollectorGraphicsStateGuardian [static]
_geom_nodes_pcollectorGraphicsStateGuardian [static]
_has_scene_graph_colorGraphicsStateGuardian [protected]
_lens_stack_levelGraphicsStateGuardian [protected]
_light_infoGraphicsStateGuardian [private]
_lighting_enabledGraphicsStateGuardian [protected]
_lighting_enabled_this_frameGraphicsStateGuardian [private]
_needs_resetGraphicsStateGuardian [protected]
_nodes_pcollectorGraphicsStateGuardian [static]
_normals_enabledGraphicsStateGuardian [protected]
_pipeGraphicsStateGuardian [private]
_prepared_geom_nodesGraphicsStateGuardian [private]
_prepared_geomsGraphicsStateGuardian [private]
_prepared_texturesGraphicsStateGuardian [private]
_propertiesGraphicsStateGuardian [private]
_render_states_pcollectorGraphicsStateGuardian [static]
_render_states_unused_pcollectorGraphicsStateGuardian [static]
_scene_graph_colorGraphicsStateGuardian [protected]
_scene_graph_color_staleGraphicsStateGuardian [protected]
_scene_setupGraphicsStateGuardian [protected]
_set_state_pcollectorGraphicsStateGuardian [static]
_stateGraphicsStateGuardian [protected]
_state_changes_pcollectorGraphicsStateGuardian [static]
_stencil_clear_valueGraphicsStateGuardian [protected]
_texmgrmem_resident_pcollectorGraphicsStateGuardian [static]
_texmgrmem_total_pcollectorGraphicsStateGuardian [static]
_texture_state_pcollectorGraphicsStateGuardian [static]
_threading_modelGraphicsStateGuardian [private]
_total_geom_node_pcollectorGraphicsStateGuardian [static]
_total_geom_pcollectorGraphicsStateGuardian [static]
_total_texmem_pcollectorGraphicsStateGuardian [static]
_total_texusage_pcollectorGraphicsStateGuardian [static]
_transformGraphicsStateGuardian [protected]
_transform_state_pcollectorGraphicsStateGuardian [static]
_transform_states_pcollectorGraphicsStateGuardian [static]
_transform_states_unused_pcollectorGraphicsStateGuardian [static]
_transparency_modeGraphicsStateGuardian [protected]
_type_handleGraphicsStateGuardian [private, static]
_used_texmem_pcollectorGraphicsStateGuardian [static]
_vertex_colors_enabledGraphicsStateGuardian [protected]
_vertices_other_pcollectorGraphicsStateGuardian [static]
_vertices_pcollectorGraphicsStateGuardian [static]
_vertices_tri_pcollectorGraphicsStateGuardian [static]
_vertices_trifan_pcollectorGraphicsStateGuardian [static]
_vertices_tristrip_pcollectorGraphicsStateGuardian [static]
add_to_geom_node_record(GeomNodeContext *)GraphicsStateGuardian [inline, protected]
add_to_geom_record(GeomContext *)GraphicsStateGuardian [inline, protected]
add_to_texture_record(TextureContext *)GraphicsStateGuardian [inline, protected]
apply_material(const Material *material)=0GraphicsStateGuardianBase [pure virtual]
apply_texture(TextureContext *tc)GraphicsStateGuardian [virtual]
begin_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
begin_bind_lights()GraphicsStateGuardian [protected, virtual]
begin_decal_base_first()GraphicsStateGuardian [virtual]
begin_decal_base_second()GraphicsStateGuardian [virtual]
begin_decal_nested()GraphicsStateGuardian [virtual]
begin_frame()GraphicsStateGuardian [virtual]
begin_scene()GraphicsStateGuardian [virtual]
bind_clip_plane(PlaneNode *plane, int pane_id)GraphicsStateGuardian [protected, virtual]
bind_light(PointLight *light, int light_id)GraphicsStateGuardian [virtual]
bind_light(DirectionalLight *light, int light_id)GraphicsStateGuardian [virtual]
bind_light(Spotlight *light, int light_id)GraphicsStateGuardian [virtual]
clear(ClearableRegion *clearable)GraphicsStateGuardian
clear(DisplayRegion *dr)GraphicsStateGuardian [inline]
close_gsg()GraphicsStateGuardian [protected, virtual]
ColorTransform enum nameGraphicsStateGuardian [protected]
compute_distance_to(const LPoint3f &point) const=0GraphicsStateGuardianBase [pure virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr)=0GraphicsStateGuardianBase [pure virtual]
copy_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)=0GraphicsStateGuardianBase [pure virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr)=0GraphicsStateGuardianBase [pure virtual]
copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)=0GraphicsStateGuardianBase [pure virtual]
CT_offset enum valueGraphicsStateGuardian [protected]
CT_scale enum valueGraphicsStateGuardian [protected]
depth_offset_decals()GraphicsStateGuardian [virtual]
do_clear(const RenderBuffer &buffer)=0GraphicsStateGuardian [pure virtual]
draw_geom_node(GeomNode *node, const RenderState *state, GeomNodeContext *gnc)GraphicsStateGuardian [virtual]
draw_line(GeomLine *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_linestrip(GeomLinestrip *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_point(GeomPoint *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_polygon(GeomPolygon *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_quad(GeomQuad *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_sphere(GeomSphere *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_sprite(GeomSprite *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_tri(GeomTri *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_trifan(GeomTrifan *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
draw_tristrip(GeomTristrip *geom, GeomContext *gc)=0GraphicsStateGuardianBase [pure virtual]
enable_clip_plane(int plane_id, bool enable)GraphicsStateGuardian [protected, virtual]
enable_clip_planes(bool enable)GraphicsStateGuardian [protected, virtual]
enable_light(int light_id, bool enable)GraphicsStateGuardian [protected, virtual]
enable_lighting(bool enable)GraphicsStateGuardian [protected, virtual]
enable_normals(bool val)GraphicsStateGuardian [inline]
end_bind_clip_planes()GraphicsStateGuardian [protected, virtual]
end_bind_lights()GraphicsStateGuardian [protected, virtual]
end_frame()GraphicsStateGuardian [virtual]
end_scene()GraphicsStateGuardian [virtual]
finish_decal()GraphicsStateGuardian [virtual]
force_init_type()GraphicsStateGuardian [inline, virtual]
free_pointers()GraphicsStateGuardian [protected, virtual]
GeomNodes typedefGraphicsStateGuardian [private]
Geoms typedefGraphicsStateGuardian [private]
get_class_type()GraphicsStateGuardian [inline, static]
get_clip_plane(int plane_id) constGraphicsStateGuardian [inline, protected]
get_coordinate_system() constGraphicsStateGuardian [inline]
get_current_display_region(void) constGraphicsStateGuardian [inline]
get_current_lens() constGraphicsStateGuardian [inline]
get_internal_coordinate_system() constGraphicsStateGuardian [virtual]
get_light(int light_id) constGraphicsStateGuardian [inline, protected]
get_pipe() constGraphicsStateGuardian [inline]
get_properties() constGraphicsStateGuardian [inline]
get_ref_count() constReferenceCount [inline]
get_render_buffer(int buffer_type)GraphicsStateGuardian
get_scene() constGraphicsStateGuardian [inline]
get_threading_model() constGraphicsStateGuardian [inline]
get_type() constGraphicsStateGuardian [inline, virtual]
get_type_index() constTypedObject [inline]
get_unclipped_state()GraphicsStateGuardian [protected, static]
get_unlit_state()GraphicsStateGuardian [protected, static]
get_untextured_state()GraphicsStateGuardian [protected, static]
GraphicsEngine classGraphicsStateGuardian [friend]
GraphicsPipe classGraphicsStateGuardian [friend]
GraphicsStateGuardian(const FrameBufferProperties &properties)GraphicsStateGuardian
GraphicsWindow classGraphicsStateGuardian [friend]
init_frame_pstats()GraphicsStateGuardian [inline, protected]
init_type()GraphicsStateGuardian [inline, static]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
issue_alpha_test(const AlphaTestAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_clip_plane(const ClipPlaneAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color(const ColorAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_blend(const ColorBlendAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_scale(const ColorScaleAttrib *attrib)GraphicsStateGuardian [virtual]
issue_color_write(const ColorWriteAttrib *attrib)GraphicsStateGuardian [virtual]
issue_cull_face(const CullFaceAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_offset(const DepthOffsetAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_test(const DepthTestAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_depth_write(const DepthWriteAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_fog(const FogAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_light(const LightAttrib *attrib)GraphicsStateGuardian [virtual]
issue_material(const MaterialAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_render_mode(const RenderModeAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_stencil(const StencilAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_gen(const TexGenAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_tex_matrix(const TexMatrixAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_texture(const TextureAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_texture_apply(const TextureApplyAttrib *)GraphicsStateGuardianBase [inline, virtual]
issue_transform(const TransformState *transform)GraphicsStateGuardian [virtual]
issue_transparency(const TransparencyAttrib *attrib)GraphicsStateGuardian [virtual]
mark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
mark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
mark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
modify_state(const RenderState *state)GraphicsStateGuardian [inline]
operator=(const TypedReferenceCount &copy)TypedReferenceCount [inline]
TypedObject::operator=(const TypedObject &copy)TypedObject [inline]
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
pop_display_region(DisplayRegionStack &node)GraphicsStateGuardian [inline]
pop_frame_buffer(FrameBufferStack &node)GraphicsStateGuardian [inline]
pop_lens(LensStack &stack)GraphicsStateGuardian [inline]
prepare_display_region()=0GraphicsStateGuardian [pure virtual]
prepare_geom(Geom *geom)GraphicsStateGuardian [virtual]
prepare_geom_node(GeomNode *node)GraphicsStateGuardian [virtual]
prepare_lens()GraphicsStateGuardian [virtual]
prepare_texture(Texture *tex)GraphicsStateGuardian [virtual]
push_display_region(const DisplayRegion *dr)GraphicsStateGuardian [inline]
push_frame_buffer(const RenderBuffer &buffer, const DisplayRegion *dr)GraphicsStateGuardian [inline]
push_lens(const Lens *lens)GraphicsStateGuardian [inline]
record_state_change(TypeHandle)GraphicsStateGuardian [inline, protected]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
release_all_geoms()GraphicsStateGuardian
release_all_textures()GraphicsStateGuardian
release_geom(GeomContext *gc)GraphicsStateGuardian [virtual]
release_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [virtual]
release_texture(TextureContext *tc)GraphicsStateGuardian [virtual]
reset()GraphicsStateGuardian [virtual]
reset_if_new()GraphicsStateGuardian [inline]
restore_frame_buffer(SavedFrameBuffer *frame_buffer)=0GraphicsStateGuardian [protected, pure virtual]
save_frame_buffer(const RenderBuffer &buffer, ConstPointerTo< DisplayRegion > dr)=0GraphicsStateGuardian [protected, pure virtual]
set_ambient_light(const Colorf &color)GraphicsStateGuardian [protected, virtual]
set_blend_mode(ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode)GraphicsStateGuardian [protected, virtual]
set_color_clear_value(const Colorf &value)GraphicsStateGuardian [virtual]
set_coordinate_system(CoordinateSystem cs)GraphicsStateGuardian [inline]
set_depth_clear_value(const float value)GraphicsStateGuardian [virtual]
set_lens(const Lens *lens)GraphicsStateGuardian [inline]
set_scene(SceneSetup *scene_setup)GraphicsStateGuardian [inline]
set_state(const RenderState *state)GraphicsStateGuardian [inline]
set_state_and_transform(const RenderState *state, const TransformState *transform)GraphicsStateGuardian [virtual]
set_transform(const TransformState *transform)GraphicsStateGuardian [inline]
slot_new_clip_plane(int plane_id)GraphicsStateGuardian [protected, virtual]
slot_new_light(int light_id)GraphicsStateGuardian [protected, virtual]
test_ref_count_integrity() constReferenceCount [inline]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb)=0GraphicsStateGuardianBase [pure virtual]
texture_to_pixel_buffer(TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr)=0GraphicsStateGuardianBase [pure virtual]
Textures typedefGraphicsStateGuardian [private]
traverse_prepared_textures(bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg)GraphicsStateGuardian
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
TypedReferenceCount()TypedReferenceCount [inline]
TypedReferenceCount(const TypedReferenceCount &copy)TypedReferenceCount [inline]
unmark_prepared_geom(GeomContext *gc)GraphicsStateGuardian [protected]
unmark_prepared_geom_node(GeomNodeContext *gnc)GraphicsStateGuardian [protected]
unmark_prepared_texture(TextureContext *tc)GraphicsStateGuardian [protected]
unref() constReferenceCount [inline]
wants_colors() constGraphicsStateGuardian [virtual]
wants_normals() constGraphicsStateGuardian [virtual]
wants_texcoords() constGraphicsStateGuardian [virtual]
~GraphicsStateGuardian()GraphicsStateGuardian [virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~TypedObject()TypedObject [virtual]

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