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panda/src/char/character.I

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00001 // Filename: character.I
00002 // Created by:  drose (06Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #include "characterJointBundle.h"
00020 
00021 ////////////////////////////////////////////////////////////////////
00022 //     Function: Character::get_bundle
00023 //       Access: Published
00024 //  Description:
00025 ////////////////////////////////////////////////////////////////////
00026 INLINE CharacterJointBundle *Character::
00027 get_bundle() const {
00028   return DCAST(CharacterJointBundle, PartBundleNode::get_bundle());
00029 }
00030 
00031 
00032 ////////////////////////////////////////////////////////////////////
00033 //     Function: Character::get_computed_vertices
00034 //       Access: Published
00035 //  Description:
00036 ////////////////////////////////////////////////////////////////////
00037 INLINE ComputedVertices *Character::
00038 get_computed_vertices() const {
00039   return _computed_vertices;
00040 }
00041 
00042 ////////////////////////////////////////////////////////////////////
00043 //     Function: Character::get_num_parts
00044 //       Access: Published
00045 //  Description: Returns the total number of moving parts (e.g. joints
00046 //               and sliders) associated with the Character.
00047 ////////////////////////////////////////////////////////////////////
00048 INLINE int Character::
00049 get_num_parts() const {
00050   return _parts.size();
00051 }
00052 
00053 ////////////////////////////////////////////////////////////////////
00054 //     Function: Character::get_part
00055 //       Access: Published
00056 //  Description: Returns the nth moving part associated with the
00057 //               Character.
00058 ////////////////////////////////////////////////////////////////////
00059 INLINE PartGroup *Character::
00060 get_part(int n) const {
00061   nassertr(n >= 0 && n < (int)_parts.size(), NULL);
00062   return _parts[n];
00063 }
00064 
00065 ////////////////////////////////////////////////////////////////////
00066 //     Function: Character::write_parts
00067 //       Access: Published
00068 //  Description: Writes a list of the Character's joints and sliders,
00069 //               in their hierchical structure, to the indicated
00070 //               output stream.
00071 ////////////////////////////////////////////////////////////////////
00072 INLINE void Character::
00073 write_parts(ostream &out) const {
00074   get_bundle()->write(out, 0);
00075 }
00076 
00077 ////////////////////////////////////////////////////////////////////
00078 //     Function: Character::write_part_values
00079 //       Access: Published
00080 //  Description: Writes a list of the Character's joints and sliders,
00081 //               along with each current position, in their hierchical
00082 //               structure, to the indicated output stream.
00083 ////////////////////////////////////////////////////////////////////
00084 INLINE void Character::
00085 write_part_values(ostream &out) const {
00086   get_bundle()->write_with_value(out, 0);
00087 }

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