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panda/src/chan/animChannelFixed.h

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00001 // Filename: animChannelFixed.h
00002 // Created by:  drose (24Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef ANIMCHANNELFIXED_H
00020 #define ANIMCHANNELFIXED_H
00021 
00022 #include <pandabase.h>
00023 
00024 #include "animChannel.h"
00025 
00026 
00027 ////////////////////////////////////////////////////////////////////
00028 //       Class : AnimChannelFixed
00029 // Description : This template class is a special kind of AnimChannel
00030 //               that always returns just one fixed value.  It is a
00031 //               special channel, in that it need not be assigned
00032 //               within a hierarchy.  It may stand alone, so that it
00033 //               may be created on-the-fly for parts that need default
00034 //               anims to bind against.
00035 ////////////////////////////////////////////////////////////////////
00036 template<class SwitchType>
00037 class AnimChannelFixed : public AnimChannel<SwitchType> {
00038 public:
00039   typedef TYPENAME AnimChannel<SwitchType>::ValueType ValueType;
00040 
00041   INLINE AnimChannelFixed(AnimGroup *parent, const string &name, const ValueType &value);
00042   INLINE AnimChannelFixed(const string &name, const ValueType &value);
00043 
00044   virtual bool has_changed(int last_frame, int this_frame);
00045   virtual void get_value(int frame, ValueType &value);
00046 
00047   virtual void output(ostream &out) const;
00048 
00049   ValueType _value;
00050 
00051 public:
00052   virtual TypeHandle get_type() const {
00053     return get_class_type();
00054   }
00055   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00056   static TypeHandle get_class_type() {
00057     return _type_handle;
00058   }
00059   static void init_type() {
00060     AnimChannel<SwitchType>::init_type();
00061     register_type(_type_handle, SwitchType::get_fixed_channel_type_name(),
00062                   AnimChannel<SwitchType>::get_class_type());
00063   }
00064 
00065 private:
00066   static TypeHandle _type_handle;
00067 };
00068 
00069 
00070 #include "animChannelFixed.I"
00071 
00072 #endif

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