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panda/src/chan/animChannelFixed.I

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00001 // Filename: animChannelFixed.I
00002 // Created by:  drose (24Feb99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 template<class SwitchType>
00020 TypeHandle AnimChannelFixed<SwitchType>::_type_handle;
00021 
00022 ////////////////////////////////////////////////////////////////////
00023 //     Function: AnimChannelFixed::Constructor
00024 //       Access: Public
00025 //  Description: This is the flavor of AnimChannelFixed that puts it
00026 //               in a hierarchy.
00027 ////////////////////////////////////////////////////////////////////
00028 template<class SwitchType>
00029 INLINE AnimChannelFixed<SwitchType>::
00030 AnimChannelFixed(AnimGroup *parent, const string &name,
00031                  const ValueType &value)
00032   : AnimChannel<SwitchType>(parent, name),
00033     _value(value) {
00034 }
00035 
00036 
00037 ////////////////////////////////////////////////////////////////////
00038 //     Function: AnimChannelFixed::Constructor
00039 //       Access: Public
00040 //  Description: This flavor creates an AnimChannelFixed that is not
00041 //               in a hierarchy.
00042 ////////////////////////////////////////////////////////////////////
00043 template<class SwitchType>
00044 INLINE AnimChannelFixed<SwitchType>::
00045 AnimChannelFixed(const string &name, const ValueType &value)
00046   : AnimChannel<SwitchType>(name),
00047     _value(value) {
00048 }
00049 
00050 
00051 ////////////////////////////////////////////////////////////////////
00052 //     Function: AnimChannelFixed::has_changed
00053 //       Access: Public, Virtual
00054 //  Description:
00055 ////////////////////////////////////////////////////////////////////
00056 template<class SwitchType>
00057 bool AnimChannelFixed<SwitchType>::
00058 has_changed(int, int) {
00059   return false;
00060 }
00061 
00062 
00063 ////////////////////////////////////////////////////////////////////
00064 //     Function: AnimChannelFixed::get_value
00065 //       Access: Public, Virtual
00066 //  Description:
00067 ////////////////////////////////////////////////////////////////////
00068 template<class SwitchType>
00069 void AnimChannelFixed<SwitchType>::
00070 get_value(int, ValueType &value) {
00071   value = _value;
00072 }
00073 
00074 
00075 ////////////////////////////////////////////////////////////////////
00076 //     Function: AnimChannelFixed::output
00077 //       Access: Public, Virtual
00078 //  Description:
00079 ////////////////////////////////////////////////////////////////////
00080 template<class SwitchType>
00081 void AnimChannelFixed<SwitchType>::
00082 output(ostream &out) const {
00083   AnimChannel<SwitchType>::output(out);
00084   out << " = " << _value;
00085 }

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