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Cycle 4
- Revamped Codebase
- Improved Automation
User-friendly scheduling utility generates text scripts to allow system operators to easily link various games and effects together into a scripted experience.
- Code Organization
Improved object model eases code maintenance as well as
development of future games and effects.
- Improved Portability
Addition of Firewire and USB capture capabilities allow
use of laptops and inexpensive web cameras.
- Performance update
Framerate is now 15 fps, lag of motion is roughly X ms
Cycle 3
- Video Mixer
- Ball Tracking (solid color)
- Motion Effects
- Motion highlighting
- Motion triggering of video effects
- Automation: Audience activity triggers special effects
- Display
- DirectX implementation
- Play movies/display bitmaps
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