Core.Object | +--UWindow.UWindowBase | +--UWindow.UWindowList | +--UWindow.UWindowLayoutBase | +--UWindow.UWindowLayoutRow
UWindowLayoutCell
CellList
AddCell(optional int, optional int)
float
CalcMinHeight()
void
SetupSentinel(optional bool)
00001 class UWindowLayoutRow expands UWindowLayoutBase; 00002 00003 var UWindowLayoutCell CellList; 00004 00005 function SetupSentinel(optional bool bInTreeSort) 00006 { 00007 Super.SetupSentinel(bInTreeSort); 00008 CellList = new class'UWindowLayoutCell'; 00009 CellList.SetupSentinel(); 00010 } 00011 00012 00013 function UWindowLayoutCell AddCell(optional int ColSpan, optional int RowSpan) 00014 { 00015 local UWindowLayoutCell C; 00016 00017 C = UWindowLayoutCell(CellList.Append(class'UWindowLayoutCell')); 00018 C.ColSpan = ColSpan; 00019 C.RowSpan = RowSpan; 00020 00021 return C; 00022 } 00023 00024 function float CalcMinHeight() 00025 { 00026 00027 } 00028 00029 defaultproperties 00030 { 00031 }