01
Nat will begin testing transfer from "movie" to possible game engine
02
Groundhog Day

03

JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p

Nat: continue testing

04
JOD Lab Time 11a-1p

*Nat: Testing is continues

Ben and Todd: Art and SFX is continued

05
1:30pm>Open House - Cycle 3


06

JOD meeting 11-11:30a
JOD Lab Time 11:30a-4p

Work on Presentations

07
JOD Lab Time 12a-1p 1:30pm>Open House - Cycle 3

*Art pipeline/efx implementation/ retexturing begins

*Begin to add new art mechanisms, timing, etc.

08

09

Art Mech. cont.

10

JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p

Art pipeline continued

 

11
JOD Lab Time 11a-1p

Art pipeline continued

 

 

12
JOD Lab Time 1p-3p

*Art pipeline completed

 

13

JOD meeting 11-11:30a
JOD Lab Time 11:30a-4p

*Begin to add new art mechanisms, timing, etc.

14
JOD Lab Time 12a-4p

Art Mech. cont.

15
16

17

JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p

*Art. mech. complete

18
JOD Lab Time 11a-1p

Music Engineering Begins

19
JOD Lab Time 1p-3p

Music Eng. Cont.

20

JOD meeting 11a-11:30a
JOD Lab Time 11:30a-4p

Music Engineering Complete

 

21
JOD Lab Time 12p-1p

1:30pm>ETC Meeting
Christopher Clark

22

23
Testing Begins 4:30-5:30pm

24

Testing Cont. 3-4pm

JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p

 

25
JOD Lab Time 11a-1p

26

Demo for VIP's 7:00pm

27

Code Frozen noon

Final Testing 2-3pm

Presentation Rehearsal 5:00-5:30pm

28

1:30pm>Project Presentations