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01
Nat will begin testing transfer from "movie" to possible
game engine |
02 Groundhog Day
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03
JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p
Nat: continue testing
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04
JOD Lab Time 11a-1p
*Nat: Testing is continues
Ben and Todd: Art and SFX is continued |
05
1:30pm>Open House - Cycle 3
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06
JOD meeting 11-11:30a
JOD Lab Time 11:30a-4p
Work on Presentations |
07
JOD Lab Time 12a-1p 1:30pm>Open House - Cycle 3
*Art pipeline/efx implementation/ retexturing begins
*Begin to add new art mechanisms, timing, etc.
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08
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09
Art Mech. cont.
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10
JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p
Art pipeline continued
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11
JOD Lab Time 11a-1p
Art pipeline continued
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12
JOD Lab Time 1p-3p
*Art pipeline completed
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13
JOD meeting 11-11:30a
JOD Lab Time 11:30a-4p
*Begin to add new art mechanisms, timing, etc. |
14
JOD Lab Time 12a-4p
Art Mech. cont. |
15
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16
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17
JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p
*Art. mech. complete |
18
JOD Lab Time 11a-1p
Music Engineering Begins |
19
JOD Lab Time 1p-3p
Music Eng. Cont. |
20
JOD meeting 11a-11:30a
JOD Lab Time 11:30a-4p
Music Engineering Complete
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21
JOD Lab Time 12p-1p
1:30pm>ETC Meeting
Christopher Clark
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22
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23
Testing Begins 4:30-5:30pm
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24
Testing Cont. 3-4pm
JOD meeting 2-2:30p
JOD Lab Time 2:30p-4p
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25
JOD Lab Time 11a-1p |
26
Demo for VIP's 7:00pm
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27
Code Frozen noon
Final Testing 2-3pm
Presentation Rehearsal 5:00-5:30pm
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28
1:30pm>Project Presentations
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