Team

TEAM

Max is a Pittsburgh-based producer, artist and sound designer. Previous to coming to the ETC he worked in numerous fields including facilities management and custom cabinetry. He hopes that he can find ways to bring what he learned in his previous work to developing interactive experiences.

Max Cameron

Producer / Fabricator

Xiao is an aspiring game design and producer. Currently she is a first year graduate student at Carnegie Mellon University, Entertainment Technology Center. Previously, she was a stage manager and hold a Bachelor of Arts degree in Theatre Arts and Political Science with a minor in Portuguese Language and Culture from the University of Pittsburgh. She is happy to work on this project!

Xiao Han

Producer / Artist

Wizard is an interactive engineer (C++, Unity)
focusing on computer graphic, gameplay, and location-base entertainment. He believe life is a playground, and applied games allow people to maintain a playful spirit while encouraging them to keep exploring the relationships between people and their surroundings as well as inspiring them to change their behaviors for a better society.

Wizard Wei-Che Hsu

Programmer / Fabricator

Ebrahi aka Bob really enjoys rapid prototyping. He’s currently learning wood working, jewelry making, and manual machining at Tech Spark at CMU. He has experience with PCB design and electronics. He once built a portable Zeotrope which you can check in the link here. He enjoys making things that are interactive and impressionable. He’s super excited to finally be building physical things after being stuck behind a computer for so long.

Ebrahim (Bob) Karam

Programmer / Fabricator

Caitlyn’s main area of focus is design, but she has several years of experience as a programmer after earning a Bachelors and Masters in Computer Science. She has worked as a head designer for a small crypto-gaming startup business and has a few years of teaching experience as an instructor for undergraduate CS courses. Though hardware is not her forte, she hopes that she can bring something unique to the team through her previous knowledge of design and software programming.

Caitlyn Lenhoff

Experience Designer/ Programmer

Qin is a 2D/3D animator with a background in Architecture, who is passionate about concept art and indie animation.

Qin Zhang

Artist

Ricardo serves as an adjunct faculty member at the Carnegie Mellon University’s Entertainment Technology Center. He specializes in giving the students instruction and guidance in art related areas of their program.

Ricardo was a faculty member at the Art Institute of Pittsburgh in the Game Art and Design department. He taught classes in 3D art, specializing in modeling and texture creation. He also taught game design, animation, and production classes. Ricardo helped to improve the academic culture with consistent and robust service on various committees and boards, organizing multiple events, updating classes and curricula, and connecting with the community in Pittsburgh. Before AIP he worked for small game company with a great team. He also did freelance game art, focusing on creating content for games for training. He worked with Simcoach games during this time to create content for interactive game based safety training material.

Before his life as a digital artist, Ricardo worked as a research specialist in the Neurobiology department at the University Of Pittsburgh School Of Medicine. As a lab assistant he spent many hours conducting in the trenches bench top science and microscope work. It was a productive time resulting in four publications.

Ricardo uses his skills and knowledge to teach students outside of the traditional academic environment. He developed and implemented the video game design programs for a local nonprofit Homewood Children’s Village and the Carnegie Library in East Liberty. He has also served as a volunteer mentor with the Carnegie Museum of Natural History EnergyNet and Game Jam programs.

Ricardo Washington

Faculty advisor