We are Real Empathy!
Real Empathy is a team at Carnegie Mellon University’s Entertainment Technology Center focused on enhancing medical training experience via Virtual Reality(VR) and Artificial Intelligence(AI). Nowadays, medical schools seek to bring student engagement and create genuine connections between healthcare providers and patients. Fulfilling the desire, Real Empathy wants to prove that VR technology and 360 Video can be the best solution to represent training scenarios since it’s extendable, easy-accessible, and high-fidelity.
Our jobs are defining scenarios, developing conversation trees, filming, editing, and building connections between training students and virtual patients. Ultimately, we aim to leverage the training experience for healthcare and create magical moments for real empathy.
Meet Our Best Team
Liang Yen (Leo) has various backgrounds in Personal Game Studio, Themed Entertainment, Comedy Acting, Fintech Startup, and Hedge Fund.
Liang-Yen (Leo) Chou
Producer / Experience Designer
Martin is a gameplay engineer. He enjoys realizing cool game features. In this project, he primarily worked on providing solutions to various technical challenges.
Tianrun Ke
Software/Gameplay Engineer
Zijun works as an artist and a designer in our team projects, where she was focused on 3D Modeling, game design and environment setting.
Zijun Lin
3D Artist
Shanshan is a UI/UX designer who focuses on user experience and problem solving. She hopes to continue to create meaningful experiences for people and bring greater value to the world through her skills and exploration.
Shanshan Yuan
UI / UX Designer
Meet Our Lead Instructors
Ruth Comley
Ruth Comley is an educator that has been teaching undergrad and graduate classes for 24 years in the areas of digital art, experience design and project management. She has a Specialized Associates degree in Industrial Design, a Bachelor’s of Science degree in Computer Science and a Masters of Entertainment degree in Entertainment Technology. Currently Ruth is an Assistant Teaching Professor at Carnegie Mellon University where she teaches classes in Project Production, Digital Art and Experience Design. She is also a Founding Member of Stage and Steel Productions and an active Board member of Striplight Community Theater. There she designs and produces seasonal festivals and events while also writing, producing, and directing theatrical plays.
Ricardo Washington
Ruth Comley is an educator that has been teaching undergrad and
Ricardo serves as an adjunct faculty member at the Carnegie Mellon University’s Entertainment Technology Center. He specializes in giving the students instruction and guidance in art related areas of their program.
Ricardo was a faculty member at the Art Institute of Pittsburgh in the Game Art and Design department. He taught classes in 3D art, specializing in modeling and texture creation. He also taught game design, animation, and production classes. Ricardo helped to improve the academic culture with consistent and robust service on various committees and boards, organizing multiple events, updating classes and curricula, and connecting with the community in Pittsburgh. Before AIP he worked for small game company with a great team. He also did freelance game art, focusing on creating content for games for training. He worked with Simcoach games during this time to create content for interactive game based safety training material.