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Week 15 – Post-Mortem

What went well [Scope Pivot] Out-of-scope is a kind of keyword for ETC client projects, especially the projects for proof of concepts. Real Empathy is no exception as well. Given an ambitious vision from clients, the biggest challenge in the…

Week 12 – Evaluation System and Reflection

Evaluation System One of the important pivots we made during the development, is to define ourselves, the Real Empathy system, as an initiator and an exam in the whole training process. Therefore, providing the final report to students for review…

Week 11 – Final Filming

Final Filming Once again, we arrived at UPMC’s Kuaffman building at 5:30 p.m, since it’s the time-off for the healthcare providers who used to be there. We set up an environment and were ready to film in 30 minutes. Naudia,…

Week 9 – Third (Playable) Prototype

Third Prototype Let’s see our third prototype! There are several features added for this version. Cross-fading: We changed the approach to switch the clips from jump-cut to cross-fading. Whenever we switch the clips to play, the system fades out the…

Week 8 – Official Filming

Test Film First Practice makes perfect. The high-quality filmings always require tons of rehearsal. Before including the actress(Naudia) into the scene, we must set up the environment first and test the whole filming process. After the test, we finished a…

Week 6 – Prototype, Playtest, and Iterate

Paper Prototypes When we were in the process of editing videos and integration of AI Chatbot and 360 videos in Unity, we used the paper prototype for playtesting parallelly. From a game designer perspective, I would highly recommend doing paper…