During the last week of the project, the team was working hard to improve the animation and also prepared for the final presentation.
Qin completed the final scene and provided hands’ 2d-sprite and Neal put those sprites in the final scene and made falling down animation for those 2d hands.
As finding the process of drawing a second rune in post-processing is very difficult, Neal and Zi use shaders to mimic the drawing of the second rune so work-load can be reduced for Qin.
Clare completed the box texture and the feather pen and added moving animation for the feather pen.
Tianyi helped the team to make the final audio track.