Week 14

The 14th week was to wrap up the project and prepare for handing it off to the client. We continued to refine the build, prepare for the final presentation due next week and writing required documentation including the postmortem, codebase, technical document and design document. We iterated the UI to add more visual appeal and… Continue reading Week 14

Week 13

Week 13 was Thanksgiving break. It was also our second last week before we delivered the final product to our clients. The team met on Monday to discuss the final touches required to make the game more effective and engaging. We had the following tasks we had to accomplish in order to detail and polish… Continue reading Week 13

Week 12

This week is our soft week. We had lots of guests coming in to playtest our build, which helped us nail down and move towards our final deliverables. We did a couple of integrations. The biggest change is that the arcade mode is now added to the main build, so now the guests are able… Continue reading Week 12

Week 11

This week we are mainly focusing on getting a build for soft and playtest.  We analyzed the demographic and feedback from last playtest and here is the result: According to the charts, our game can use some improvement on the juiciness and background story explanation to make players feel more involved and excited. Hence, we… Continue reading Week 11